
- HP
- 14,865
- ATK
- 914
- DEF
- 1,123
- SPD
- 92
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 40
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Counterattack+15
- Ally Protection+10
- Heal+8
- Ally Protection+8
- Extra Turn+8
- Heal+8
- Heal+10
- Heal+12
- Extra Turn+8
- Counterattack+6
Nothing in the kit points here.
- Provoke+6
- Ally Protection+5
- Heal+10
- Ally Protection+6
- Heal+12
- Ally Protection+8
- Provoke+5
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Immortal + DefenseBulk plus passive healing.
- Stone SkinIf you have a Stone Skin set, this is where it goes.
- Shield + DefenseProtects the team at the start of the fight.
- gauntlets
- DEF% or HP%
- chestplate
- DEF% or HP%
- boots
- SPD (or DEF% for pure defence)
- ring
- DEF
- amulet
- DEF or HP
- banner
- RES
DEF›HP›SPD›RES›ACC
Defense + Support. Key nodes: Deterrence, Blastproof, Bulwark, Rapid Response, Retribution.
- DEF 3,500+ and HP 45,000+ at 6 stars
- SPD 170+ so protection lands before the enemy moves
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 6 books to max them all
A1Mocking Blow
Attacks 1 enemy. Has a 25% chance of placing a [Provoke] debuff for 1 turn.
Multiplier4*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +10%
A2Intercede
Places a 50% [Ally Protection] on the most injured ally for 2 turns. Grants an Extra Turn.
- Lv 2 · Cooldown -1
A3Take Vengeance
Places a [Counterattack] buff on this Champion for 2 turns. Heals this Champion by 15%.
- Lv 2 · Cooldown -1
Barbarians

