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Elder

rare · Defense

Elder

MagicBarbariansBarbarians6 books to max
HP
14,865
ATK
914
DEF
1,123
SPD
92
C.RATE
15%
C.DMG
50%
RES
40
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
D
Hydra
D
Dragon
D
Ice Golem
D
Fire Knight
D
Spider
D
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss33/100
  • Counterattack+15
  • Ally Protection+10
  • Heal+8
Hydra24/100
  • Ally Protection+8
  • Extra Turn+8
  • Heal+8
Dragon10/100
  • Heal+10
Ice Golem12/100
  • Heal+12
Fire Knight14/100
  • Extra Turn+8
  • Counterattack+6
Spider0/100

Nothing in the kit points here.

Arena11/100
  • Provoke+6
  • Ally Protection+5
Doom Tower16/100
  • Heal+10
  • Ally Protection+6
Faction Wars25/100
  • Heal+12
  • Ally Protection+8
  • Provoke+5

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Tank / protector
Protective kit: Ally Protection, Provoke, Counterattack.
Sets
  • Immortal + DefenseBulk plus passive healing.
  • Stone SkinIf you have a Stone Skin set, this is where it goes.
  • Shield + DefenseProtects the team at the start of the fight.
Main stats
gauntlets
DEF% or HP%
chestplate
DEF% or HP%
boots
SPD (or DEF% for pure defence)
ring
DEF
amulet
DEF or HP
banner
RES
Stat priority

DEF›HP›SPD›RES›ACC

Masteries

Defense + Support. Key nodes: Deterrence, Blastproof, Bulwark, Rapid Response, Retribution.

Targets
  • DEF 3,500+ and HP 45,000+ at 6 stars
  • SPD 170+ so protection lands before the enemy moves

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 6 books to max them all

A1Mocking Blow

4 books

Attacks 1 enemy. Has a 25% chance of placing a [Provoke] debuff for 1 turn.

Multiplier4*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +10%

A2Intercede

Cooldown 41 books

Places a 50% [Ally Protection] on the most injured ally for 2 turns. Grants an Extra Turn.

  1. Lv 2 · Cooldown -1

A3Take Vengeance

Cooldown 51 books

Places a [Counterattack] buff on this Champion for 2 turns. Heals this Champion by 15%.

  1. Lv 2 · Cooldown -1