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Edward Kenway

legendary · Attack

Edward Kenway

ForceBanner LordsBanner Lords10 books to maxBest in fire knight (A)
HP
15,195
ATK
1,575
DEF
991
SPD
101
C.RATE
15%
C.DMG
63%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
D
Dragon
D
Ice Golem
A
Fire Knight
B
Spider
C
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss9/100
  • Legendary+6
  • Passive+3
Hydra16/100
  • Steal Buffs+10
  • Legendary+6
Dragon21/100
  • AoE+10
  • Legendary+6
  • Decrease Turn Meter+5
Ice Golem14/100
  • AoE+8
  • Legendary+6
Fire Knight61/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Legendary+6
Spider42/100
  • AoE+25
  • Decrease Turn Meter+6
  • Legendary+6
  • Sleep+5
Arena39/100
  • AoE+15
  • Decrease Turn Meter+10
  • Block Revive+8
  • Legendary+6
Doom Tower22/100
  • AoE+10
  • Block Revive+6
  • Legendary+6
Faction Wars24/100
  • AoE+12
  • Decrease Turn Meter+6
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease Turn Meter, Sleep.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

5 abilities · 10 books to max them all

A1Privateer Blitz

3 books

Attacks 1 enemy 3 times. Each hit has a 75% chance of decreasing the target’s Turn Meter by 15%. Each hit will decrease the target’s Turn Meter by 25% instead if the attack is critical. This effect cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff.

MultiplierATK*1.35

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%

A2Fan The Hammer

Cooldown 44 books

Attacks all enemies 2 times. The first hit steals all buffs from all enemies and decreases each enemy's Turn Meter by 20%. This effect cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff. The second hit has a 75% chance of placing a [Sleep] debuff on all enemies for 1 turn. This debuff will ignore any [Block Debuffs] buffs if the attack is critical. This effect cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff.

MultiplierATK*2.15ATK*2.15

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%
  4. Lv 5 · Cooldown -1

A3Between The Eyes

Cooldown 53 books

Attacks 1 enemy. Before attacking, places a [Perfect Veil] buff on this Champion, as well as any other Assassins on the team for 2 turns. Will ignore [Shield], [Stone Skin], and [Block Damage] buffs. Places a [Block Revive] debuff if the target is killed.

MultiplierATK*6.5

  1. Lv 2 · Damage +10%
  2. Lv 3 · Cooldown -1
  3. Lv 4 · Cooldown -1

PassiveEverything Is Permitted [P]

Whenever an enemy’s HP drops below 25% after receiving damage from any Assassin, they receive additional bonus damage proportional to this Champion’s ATK. This bonus damage will ignore 100% of the target’s DEF and cannot be critical.

Multiplier2*ATK

PassiveKeelhaul [P]

Each hit inflicted by this Champion has a 50% chance of placing a 100% [Ensnare] debuff on their target for 2 turns. Whenever this Champion kills an enemy, places a 100% [Ensnare] debuff on all other enemies for 2 turns and decreases their Turn Meter by 20%. These effects cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff. This Champion inflicts 20% more damage against targets under [Ensnare] debuffs.