
rare · Attack
Dunestrider
Magic
Barbarians14 books to maxBest in fire knight (A)- HP
- 14,865
- ATK
- 1,354
- DEF
- 683
- SPD
- 97
- C.RATE
- 15%
- C.DMG
- 57%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Decrease DEF+20
- Decrease DEF+15
- Decrease DEF+25
- AoE+10
- Decrease Turn Meter+5
- Decrease DEF+20
- AoE+8
- Multi-hit+30
- Decrease Turn Meter+25
- Decrease DEF+12
- AoE+25
- Decrease Turn Meter+6
- Decrease DEF+5
- AoE+15
- Decrease DEF+10
- Decrease Turn Meter+10
- Decrease DEF+12
- AoE+10
- Decrease DEF+15
- AoE+12
- Decrease Turn Meter+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 14 books to max them all
A1Desert Wind
Attacks 1 enemy. Has a 30% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Multiplier3.45*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +10%
- Lv 4 · Buff/Debuff Chance +5%
- Lv 5 · Buff/Debuff Chance +5%
- Lv 6 · Buff/Debuff Chance +10%
A2Nomad's Stride
Attacks 3 times at random. Each critical hit decreases the target’s Turn Meter by 10%. Will only decrease the Turn Meter once per target.
Multiplier1.9*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +10%
- Lv 5 · Cooldown -1
A3Harsh Mercy
Attacks all enemies, then attacks the enemy with the lowest HP. Has a 75% chance of placing a 100% [Heal Reduction] debuff on the enemy with the lowest HP for 2 turns.
Multiplier3.62*ATK3.62*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Buff/Debuff Chance +10%
- Lv 6 · Cooldown -1


