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Dunestrider

rare · Attack

Dunestrider

MagicBarbariansBarbarians14 books to maxBest in fire knight (A)
HP
14,865
ATK
1,354
DEF
683
SPD
97
C.RATE
15%
C.DMG
57%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
B
Dragon
C
Ice Golem
A
Fire Knight
C
Spider
C
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss20/100
  • Decrease DEF+20
Hydra15/100
  • Decrease DEF+15
Dragon40/100
  • Decrease DEF+25
  • AoE+10
  • Decrease Turn Meter+5
Ice Golem28/100
  • Decrease DEF+20
  • AoE+8
Fire Knight67/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Decrease DEF+12
Spider36/100
  • AoE+25
  • Decrease Turn Meter+6
  • Decrease DEF+5
Arena35/100
  • AoE+15
  • Decrease DEF+10
  • Decrease Turn Meter+10
Doom Tower22/100
  • Decrease DEF+12
  • AoE+10
Faction Wars33/100
  • Decrease DEF+15
  • AoE+12
  • Decrease Turn Meter+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease DEF, Decrease Turn Meter.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 14 books to max them all

A1Desert Wind

5 books

Attacks 1 enemy. Has a 30% chance of placing a 30% [Decrease DEF] debuff for 2 turns.

Multiplier3.45*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +5%
  5. Lv 6 · Buff/Debuff Chance +10%

A2Nomad's Stride

Cooldown 44 books

Attacks 3 times at random. Each critical hit decreases the target’s Turn Meter by 10%. Will only decrease the Turn Meter once per target.

Multiplier1.9*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Cooldown -1

A3Harsh Mercy

Cooldown 55 books

Attacks all enemies, then attacks the enemy with the lowest HP. Has a 75% chance of placing a 100% [Heal Reduction] debuff on the enemy with the lowest HP for 2 turns.

Multiplier3.62*ATK3.62*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Cooldown -1