
rare · HP
Doomscreech
Void
Undead Hordes11 books to maxAura|Increases Ally HP in Campaign battles by 21%
- HP
- 20,310
- ATK
- 925
- DEF
- 749
- SPD
- 95
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 45
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Increase DEF+8
- Shield+6
- Increase Turn Meter+10
- Increase DEF+8
- AoE+10
- Increase Turn Meter+8
- AoE+8
- Increase DEF+8
- Multi-hit+30
- Increase Turn Meter+8
- AoE+25
- Increase Turn Meter+8
- AoE+15
- Increase Turn Meter+15
- Shield+6
- AoE+10
- Increase DEF+6
- AoE+12
- Increase DEF+8
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Savage + LifeIgnore DEF with big HP.
- Speed + Critical Rate + LifeBudget three-set build.
- gauntlets
- C.DMG% (C.RATE% until 100%)
- chestplate
- HP%
- boots
- SPD
- ring
- HP
- amulet
- C.DMG%
- banner
- HP% or ACC
C.RATE›HP›C.DMG›SPD›ACC
Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.
- HP 60,000+ at 6 stars
- 100% C.RATE
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 11 books to max them all
A1Scrabbling Claws
Attacks 1 enemy 2 times. Has a 25% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Multiplier1.1*ATK+0.05*HP
- Lv 2 · Damage +5%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Damage +5%
- Lv 5 · Buff/Debuff Chance +10%
- Lv 6 · Damage +10%
A2Warning Screech
Fills the Turn Meter of all allies by 30%. Places a 60% [Increase DEF] buff on all allies for 2 turns.
- Lv 2 · Cooldown -1
- Lv 3 · Cooldown -1
A3Shelter
Attacks all enemies. Places a [Shield] buff equal to 30% MAX HP on this Champion for 2 turns. Damage increases according to this Champion's current HP.
Multiplier0.1*HP
- Lv 2 · Damage +5%
- Lv 3 · Damage +10%
- Lv 4 · Damage +10%
- Lv 5 · Cooldown -1



