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Donatello

legendary · Support

Donatello

MagicLizardmenLizardmen11 books to maxBest in dragon (A), arena (A)

Aura|Increases Ally HP in all battles by 30%

HP
21,810
ATK
1,013
DEF
1,112
SPD
108
C.RATE
15%
C.DMG
50%
RES
45
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
C
Hydra
A
Dragon
C
Ice Golem
D
Fire Knight
B
Spider
A
Arena
B
Doom Tower
B
Faction Wars
Why these grades
Clan Boss27/100
  • Heal+8
  • Continuous Heal+6
  • Legendary+6
  • HP aura+4
  • Passive+3
Hydra28/100
  • Increase Turn Meter+10
  • Heal+8
  • Legendary+6
  • HP aura+4
Dragon56/100
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Increase SPD+8
  • Increase Turn Meter+8
Ice Golem38/100
  • Heal+12
  • AoE+8
  • Remove Debuffs+8
  • Legendary+6
  • HP aura+4
Fire Knight24/100
  • Increase Turn Meter+8
  • Increase SPD+6
  • Legendary+6
  • HP aura+4
Spider43/100
  • AoE+25
  • Increase Turn Meter+8
  • Legendary+6
  • HP aura+4
Arena55/100
  • AoE+15
  • Increase SPD+15
  • Increase Turn Meter+15
  • Legendary+6
  • HP aura+4
Doom Tower40/100
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Legendary+6
  • HP aura+4
Faction Wars42/100
  • AoE+12
  • Heal+12
  • Remove Debuffs+8
  • Legendary+6
  • HP aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
HP-based damage dealer
Damage scales with HP.
Sets
  • Savage + LifeIgnore DEF with big HP.
  • Speed + Critical Rate + LifeBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
HP%
boots
SPD
ring
HP
amulet
C.DMG%
banner
HP% or ACC
Stat priority

C.RATE›HP›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • HP 60,000+ at 6 stars
  • 100% C.RATE

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 11 books to max them all

A1Bo-dacious Bash

3 books

Attacks 1 enemy. Heals all allies by 5% of this Champion’s MAX HP. Instantly activates one random [Continuous Heal] buff on all allies.

Multiplier0.25*HP

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Heal +10%

A2Shellshocker

Cooldown 63 books

Attacks all enemies. Decreases the cooldowns of all allies' skills, except this Champion's, by 2 turns. This skill's cooldown cannot be decreased or reset. Places a 30% [Increase SPD] buff on all allies for 2 turns.

Multiplier0.24*HP

  1. Lv 2 · Damage +20%
  2. Lv 3 · Cooldown -1
  3. Lv 4 · Cooldown -1

A3Secret of the Ooze

Cooldown 63 books

Removes all debuffs from all allies. Places a 15% [Continuous Heal] buff and a 25% [Strengthen] buff on all allies for 2 turns. Also fills the Turn Meters of all allies by 20%.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1
  3. Lv 4 · Cooldown -1

PassiveI Got You Bro! [P]

Cooldown 62 books

[Passive Effect] Whenever this Champion attacks, any ally Leonardos, Donatellos, Michelangelos, and Raphaels will join in that attack. [Active Effect] Whenever an ally is about to receive a fatal hit, this Champion prevents that ally’s death and keeps them alive with 1 HP. Then equalizes that ally’s HP. The HP level of that ally will be brought up to the average HP level of the team. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1