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Diabolist

rare · Support

Diabolist

MagicDemonspawnDemonspawn10 books to maxBest in arena (A)
HP
18,660
ATK
1,002
DEF
782
SPD
110
C.RATE
15%
C.DMG
50%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
C
Dragon
D
Ice Golem
B
Fire Knight
B
Spider
A
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss6/100
  • Base speed 105+6
Hydra16/100
  • Increase Turn Meter+10
  • Base speed 105+6
Dragon37/100
  • AoE+10
  • Increase SPD+8
  • Increase Turn Meter+8
  • Base speed 105+6
  • Decrease Turn Meter+5
Ice Golem14/100
  • AoE+8
  • Base speed 105+6
Fire Knight45/100
  • Decrease Turn Meter+25
  • Increase Turn Meter+8
  • Increase SPD+6
  • Base speed 105+6
Spider50/100
  • AoE+25
  • Increase Turn Meter+8
  • Decrease Turn Meter+6
  • Base speed 105+6
  • Sleep+5
Arena61/100
  • AoE+15
  • Increase SPD+15
  • Increase Turn Meter+15
  • Decrease Turn Meter+10
  • Base speed 105+6
Doom Tower16/100
  • AoE+10
  • Base speed 105+6
Faction Wars24/100
  • AoE+12
  • Decrease Turn Meter+6
  • Base speed 105+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease Turn Meter, Sleep.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 10 books to max them all

A1Torment

5 books

Attacks 1 enemy. Has a 10% chance of placing a [Sleep] debuff for 1 turn.

Multiplier4*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Buff/Debuff Chance +5%
  5. Lv 6 · Buff/Debuff Chance +5%

A2Electric Storm

Cooldown 43 books

Attacks all enemies. Places a 30% [Increase SPD] buff on all allies for 2 turns.

Multiplier3.6*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Cooldown -1

A3Positive Charge

Cooldown 62 books

Fills the Turn Meter of all allies by 15%. Decreases the Turn Meter of all enemies by 15%.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1