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Demytha

epic · Support

Demytha

VoidDwarvesDwarves15 books to max

Aura|Increases Ally DEF in all battles by 20%

HP
18,990
ATK
749
DEF
1,288
SPD
102
C.RATE
15%
C.DMG
50%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

B
Clan Boss
D
Hydra
C
Dragon
C
Ice Golem
C
Fire Knight
C
Spider
C
Arena
C
Doom Tower
C
Faction Wars
Why these grades
Clan Boss42/100
  • Block Damage+15
  • Heal+8
  • Continuous Heal+6
  • Shield+6
  • DEF aura+4
Hydra15/100
  • Heal+8
  • DEF aura+4
  • Epic+3
Dragon27/100
  • AoE+10
  • Heal+10
  • DEF aura+4
  • Epic+3
Ice Golem27/100
  • Heal+12
  • AoE+8
  • DEF aura+4
  • Epic+3
Fire Knight37/100
  • Multi-hit+30
  • DEF aura+4
  • Epic+3
Spider32/100
  • AoE+25
  • DEF aura+4
  • Epic+3
Arena36/100
  • AoE+15
  • Block Damage+8
  • Shield+6
  • DEF aura+4
  • Epic+3
Doom Tower27/100
  • AoE+10
  • Heal+10
  • DEF aura+4
  • Epic+3
Faction Wars31/100
  • AoE+12
  • Heal+12
  • DEF aura+4
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Healer / reviver
Sustain: Heal, Continuous Heal.
Sets
  • Speed + ImmortalHeal often and stay alive.
  • Regeneration + SpeedCheap and effective.
  • Speed + Perception + LifeWhen the kit also needs ACC.
Main stats
gauntlets
HP%
chestplate
HP% or DEF%
boots
SPD
ring
HP
amulet
HP
banner
RES or ACC
Stat priority

SPD›HP›DEF›RES›ACC

Masteries

Defense + Support. Key nodes: Rapid Response, Lore of Steel, Deterrence, Blastproof, Cycle of Revenge.

Targets
  • HP 50,000+ at 6 stars
  • SPD 190+ so heals come before the damage
  • RES for Doom Tower and Faction Wars

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 15 books to max them all

A1Fires of Old

8 books

Attacks 1 enemy 2 times. Each hit places a [Shield] buff for 2 turns, equal to 10% of this Champion's MAX HP, on the ally with the lowest HP (except this Champion).

Multiplier3.2*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Shield +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Shield +5%
  5. Lv 6 · Damage +5%
  6. Lv 7 · Shield +5%
  7. Lv 8 · Damage +5%
  8. Lv 9 · Shield +5%

A2Light of the Deep

Cooldown 45 books

Increases the duration of all ally buffs by 1 turn, then decreases the duration of all ally debuffs by 1 turn. Also heals all allies by 2.5% of their MAX HP. Heals by a further 2.5% MAX HP for each turn added to or removed from the duration of buffs and debuffs by this skill.

  1. Lv 2 · Heal +5%
  2. Lv 3 · Heal +5%
  3. Lv 4 · Heal +5%
  4. Lv 5 · Heal +5%
  5. Lv 6 · Cooldown -1

A3Channel the Bloodline

Cooldown 52 books

Places a [Block Damage] buff on all allies for 1 turn, and a 15% [Continuous Heal] buff on all allies for 2 turns.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1