
- HP
- 19,650
- ATK
- 815
- DEF
- 903
- SPD
- 89
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 40
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Shield+6
Nothing in the kit points here.
Nothing in the kit points here.
Nothing in the kit points here.
Nothing in the kit points here.
Nothing in the kit points here.
- Shield+6
Nothing in the kit points here.
Nothing in the kit points here.
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + LifeBalanced starting point.
- Lifesteal + SpeedSelf-sustain for solo content.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP
- amulet
- HP
- banner
- ACC
SPD›HP›DEF›ACC›RES
Offense + Support. Key nodes: Warmaster, Lore of Steel, Master Hexer.
- SPD first, then survival
- ACC 200+ if any skill applies a debuff
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 17 books to max them all
A1Clobber
Attacks 1 enemy. Places a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to 20% of the damage inflicted.
Multiplier3.7*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +5%
- Lv 6 · Damage +10%
A2Bully
Attacks 1 enemy. Damage increases according to this Champion's current HP.
Multiplier(4.9+2*HP_PERC)*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +10%
- Lv 6 · Damage +10%
- Lv 7 · Cooldown -1
A3Bleed Out
Attacks 1 enemy. Places a 100% [Heal Reduction] debuff for 3 turns.
Multiplier6.7*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +10%
- Lv 6 · Cooldown -1
- Lv 7 · Cooldown -1
Orcs
