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Daywalker

rare · HP

Daywalker

VoidKnights RevenantKnights Revenant5 books to max

Aura|Increases Ally C.RATE in Campaign battles by 21%

HP
16,515
ATK
925
DEF
1,002
SPD
91
C.RATE
15%
C.DMG
60%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
C
Hydra
D
Dragon
C
Ice Golem
C
Fire Knight
C
Spider
C
Arena
B
Doom Tower
B
Faction Wars
Why these grades
Clan Boss18/100
  • Ally Protection+10
  • Revive+5
  • Passive+3
Hydra26/100
  • Revive+12
  • Ally Protection+8
  • Block Debuffs+6
Dragon20/100
  • AoE+10
  • Remove Debuffs+10
Ice Golem34/100
  • Block Debuffs+12
  • AoE+8
  • Remove Debuffs+8
  • Revive+6
Fire Knight30/100
  • Multi-hit+30
Spider25/100
  • AoE+25
Arena28/100
  • AoE+15
  • Revive+8
  • Ally Protection+5
Doom Tower44/100
  • AoE+10
  • Block Debuffs+10
  • Remove Debuffs+10
  • Revive+8
  • Ally Protection+6
Faction Wars46/100
  • AoE+12
  • Revive+12
  • Ally Protection+8
  • Remove Debuffs+8
  • Block Debuffs+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Healer / reviver
Sustain: Revive, Remove Debuffs, Block Debuffs.
Sets
  • Speed + ImmortalHeal often and stay alive.
  • Regeneration + SpeedCheap and effective.
  • Speed + Perception + LifeWhen the kit also needs ACC.
Main stats
gauntlets
HP%
chestplate
HP% or DEF%
boots
SPD
ring
HP
amulet
HP
banner
RES or ACC
Stat priority

SPD›HP›DEF›RES›ACC

Masteries

Defense + Support. Key nodes: Rapid Response, Lore of Steel, Deterrence, Blastproof, Cycle of Revenge.

Targets
  • HP 50,000+ at 6 stars
  • SPD 190+ so heals come before the damage
  • RES for Doom Tower and Faction Wars

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 5 books to max them all

A1Grave's Grasp

4 books

Attacks 1 enemy. Places an extra hit if the target has more HP than this Champion.

Multiplier3*ATK3*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +5%

A2Unnatural Vigor

Cooldown 41 books

Places a 25% [Ally Protection] buff on all allies for 2 turns. Places a [Block Debuffs] buff on this Champion for 2 turns. Removes all debuffs from this Champion.

  1. Lv 2 · Cooldown -1

PassiveDeath Denied

Cooldown 5

Revives this Champion with 30% HP and attacks all enemies after being killed. This hit cannot be critical.

Multiplier6.2*ATK