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Crimson Slayer

rare · Attack

Crimson Slayer

SpiritKnights RevenantKnights Revenant19 books to maxBest in fire knight (A)

Aura|Increases Ally ATK in Campaign battles by 17%

HP
13,710
ATK
1,134
DEF
980
SPD
96
C.RATE
15%
C.DMG
57%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
D
Dragon
D
Ice Golem
A
Fire Knight
B
Spider
B
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss0/100

Nothing in the kit points here.

Hydra10/100
  • Increase Turn Meter+10
Dragon23/100
  • AoE+10
  • Increase Turn Meter+8
  • Decrease Turn Meter+5
Ice Golem8/100
  • AoE+8
Fire Knight63/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Increase Turn Meter+8
Spider44/100
  • AoE+25
  • Increase Turn Meter+8
  • Decrease Turn Meter+6
  • Sleep+5
Arena40/100
  • AoE+15
  • Increase Turn Meter+15
  • Decrease Turn Meter+10
Doom Tower10/100
  • AoE+10
Faction Wars18/100
  • AoE+12
  • Decrease Turn Meter+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease Turn Meter, Sleep.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 19 books to max them all

A1Bring Silence

6 books

Attacks 3 times at random. Each hit has a 30% chance of placing a [Sleep] debuff for 1 turn.

Multiplier1.6*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Damage +10%
  5. Lv 6 · Damage +10%
  6. Lv 7 · Buff/Debuff Chance +10%

A2Flowing Sword

Cooldown 46 books

Attacks 1 enemy. Has a 70% chance of decreasing the target's Turn Meter by 50%. Fills this Champion's Turn Meter equal to the amount the target loses.

Multiplier6.4*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Damage +10%
  5. Lv 6 · Damage +10%
  6. Lv 7 · Buff/Debuff Chance +15%

A3Copious Bleed

Cooldown 67 books

Attacks all enemies. Has an 80% chance of placing a 50% [Heal Reduction] debuff for 1 turn.

Multiplier3.8*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Damage +10%
  6. Lv 7 · Buff/Debuff Chance +10%
  7. Lv 8 · Cooldown -1