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HP
21,480
ATK
903
DEF
1,244
SPD
99
C.RATE
15%
C.DMG
50%
RES
40
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
D
Hydra
C
Dragon
C
Ice Golem
C
Fire Knight
C
Spider
D
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss30/100
  • Weaken+15
  • Continuous Heal+6
  • Legendary+6
  • Passive+3
Hydra18/100
  • Weaken+12
  • Legendary+6
Dragon31/100
  • Weaken+15
  • AoE+10
  • Legendary+6
Ice Golem29/100
  • Weaken+15
  • AoE+8
  • Legendary+6
Fire Knight36/100
  • Multi-hit+30
  • Legendary+6
Spider31/100
  • AoE+25
  • Legendary+6
Arena21/100
  • AoE+15
  • Legendary+6
Doom Tower16/100
  • AoE+10
  • Legendary+6
Faction Wars26/100
  • AoE+12
  • Weaken+8
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Weaken.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 13 books to max them all

A1Sear The Meat

4 books

Attacks 1 enemy 2 times. Each hit has an 80% chance of placing a 100% [Heal Reduction] debuff for 2 turns. Teams up with 1 random ally from the Ogryn Tribes Faction. The ally joining the attack will use their default skill.

Multiplier2.8*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Blisterblast

Cooldown 45 books

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ACC] debuff and a 25% [Weaken] debuff for 2 turns. Increases the duration of all [Continuous Heal] buffs on all allies by 1 turn.

Multiplier5.2*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3Warbeat Rhythm

Cooldown 52 books

Restores 50% of each ally's destroyed MAX HP. Places a 30% [Reflect Damage] buff and a 15% [Continuous Heal] buff on all allies for 2 turns.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

PassiveHouse Special [P]

2 books

Whenever a [Continuous Heal] buff is activated on an ally, has a 25% chance to decrease the duration of all debuffs on that ally by 1 turn.

  1. Lv 2 · Buff/Debuff Chance +10%
  2. Lv 3 · Buff/Debuff Chance +15%