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Corvis the Corruptor

legendary · Defense

Corvis the Corruptor

MagicSacred OrderSacred Order12 books to maxBest in clan boss (A)

Aura|Increases Ally DEF in all battles by 30%

HP
19,155
ATK
903
DEF
1,398
SPD
99
C.RATE
15%
C.DMG
50%
RES
40
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

A
Clan Boss
C
Hydra
B
Dragon
C
Ice Golem
B
Fire Knight
B
Spider
C
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss66/100
  • Poison+25
  • Decrease ATK+20
  • Poison Sensitivity+8
  • Legendary+6
  • DEF aura+4
Hydra35/100
  • Poison+15
  • Decrease ATK+10
  • Legendary+6
  • DEF aura+4
Dragon50/100
  • Poison+20
  • AoE+10
  • Decrease ATK+10
  • Legendary+6
  • DEF aura+4
Ice Golem38/100
  • Decrease ATK+20
  • AoE+8
  • Legendary+6
  • DEF aura+4
Fire Knight48/100
  • Multi-hit+30
  • Poison+8
  • Legendary+6
  • DEF aura+4
Spider43/100
  • AoE+25
  • Poison Sensitivity+8
  • Legendary+6
  • DEF aura+4
Arena25/100
  • AoE+15
  • Legendary+6
  • DEF aura+4
Doom Tower34/100
  • AoE+10
  • Decrease ATK+8
  • Poison+6
  • Legendary+6
  • DEF aura+4
Faction Wars40/100
  • AoE+12
  • Decrease ATK+10
  • Poison+8
  • Legendary+6
  • DEF aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 12 books to max them all

A1Reductive Process

4 books

Attacks 1 enemy. Has a 40% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Multiplier3.1*DEF

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Medical Miracle

Cooldown 44 books

Attacks all enemies 2 times. The first hit increases the duration of all enemy debuffs by 1 turn. The second hit increases the duration of all ally buffs by 1 turn.

Multiplier1.9*DEF1.9*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Cooldown -1

A3Field Research

Cooldown 54 books

Attacks all enemies 2 times. Each hit has a 75% chance of placing two 5% [Poison] debuffs for 2 turns. After attacking, places a 25% [Poison Sensitivity] debuff on enemies under 2 or more [Poison] debuffs.

Multiplier2*DEF2*DEF

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%
  4. Lv 5 · Cooldown -1

PassiveCurious Draught [P]

Decreases the damage enemies under [Poison] debuffs inflict (5% less damage per [Poison] debuff, stacks up to 25%).