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HP
14,535
ATK
1,531
DEF
1,079
SPD
102
C.RATE
15%
C.DMG
63%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
C
Dragon
C
Ice Golem
D
Fire Knight
C
Spider
C
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss24/100
  • Weaken+15
  • Legendary+6
  • Passive+3
Hydra18/100
  • Weaken+12
  • Legendary+6
Dragon31/100
  • Weaken+15
  • AoE+10
  • Legendary+6
Ice Golem29/100
  • Weaken+15
  • AoE+8
  • Legendary+6
Fire Knight6/100
  • Legendary+6
Spider31/100
  • AoE+25
  • Legendary+6
Arena27/100
  • AoE+15
  • Increase C.RATE+6
  • Legendary+6
Doom Tower16/100
  • AoE+10
  • Legendary+6
Faction Wars26/100
  • AoE+12
  • Weaken+8
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Attack nuker
Attack role with damage skills and little utility.
Sets
  • Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
  • Lethal + SpeedWhen crit rate is hard to reach.
  • Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
Main stats
gauntlets
C.DMG% (or C.RATE% until 100% crit)
chestplate
ATK%
boots
SPD
ring
ATK
amulet
C.DMG%
banner
ATK% or ACC
Stat priority

C.RATE›C.DMG›ATK›SPD›ACC

Masteries

Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.

Targets
  • 100% C.RATE, then as much C.DMG as possible
  • SPD 170+ for dungeons, 200+ for arena
  • ACC only if a skill needs to land a debuff

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 13 books to max them all

A1Death Dive

4 books

Attacks 1 enemy. Has a 30% chance of placing a 25% [Weaken] debuff for 2 turns. The chance increases to 50% if the target is under a [Hex] debuff. Places a [Perfect Veil] buff on this Champion for 1 turn if this attack kills an enemy under a [Hex] debuff.

Multiplier3.5*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Feather Barrage

Cooldown 44 books

Places a 30% [Increase C. RATE] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns, then attacks all enemies. Has a 75% chance of placing a [Block Active Skills] debuff for 2 turns on targets under [Hex] debuffs.

Multiplier4.5*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%
  4. Lv 5 · Cooldown -1

A3Sky Punishment

Cooldown 55 books

Places a 50% [Increase ACC] buff on this Champion for 2 turns, then attacks all enemies. Has a 75% chance of placing a [Hex] debuff for 3 turns. Has a 100% chance of placing a [Fear] debuff for 1 turn instead on enemies under [Hex] debuffs.

Multiplier4.7*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

PassiveCountermand [P]

Counterattacks with the default skill every time this Champion loses 30% HP or more in a single turn. Always counterattacks when attacked if 2 or more allies are dead.