
rare · Attack
Chopper
Magic
Orcs14 books to maxAura|Increases Ally ACC in Campaign battles by 40
- HP
- 15,855
- ATK
- 1,046
- DEF
- 925
- SPD
- 99
- C.RATE
- 15%
- C.DMG
- 57%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Decrease DEF+20
- Decrease DEF+15
- Remove Buffs+12
- Decrease DEF+25
- Decrease DEF+20
- Decrease DEF+12
- Stun+6
- Decrease DEF+5
- Decrease DEF+10
- Remove Buffs+10
- Stun+6
- Decrease DEF+12
- Decrease DEF+15
- Stun+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 14 books to max them all
A1Staggering Hit
Attacks 1 enemy. Has a 20% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Multiplier(1+SPD/75)*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +10%
- Lv 5 · Buff/Debuff Chance +5%
- Lv 6 · Buff/Debuff Chance +5%
A2Grapple
Attacks 1 enemy. Places a [Stun] debuff for 1 turn if the target's current HP is lower than this Champion's current HP.
Multiplier6.8*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +10%
- Lv 5 · Cooldown -1
- Lv 6 · Cooldown -1
A3Incapacitate
Attacks 1 enemy. Removes 2 random buffs from the target.
Multiplier8.1*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +10%
- Lv 4 · Cooldown -1
- Lv 5 · Cooldown -1

