Sign in
Chaagur

legendary · Attack

Chaagur

VoidLizardmenLizardmen11 books to maxBest in clan boss (A), hydra (A), dragon (S), fire knight (A), faction wars (A)

Aura|Increases Ally ATK in all battles by 33%

HP
13,545
ATK
1,542
DEF
1,134
SPD
100
C.RATE
15%
C.DMG
57%
RES
30
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

A
Clan Boss
A
Hydra
S
Dragon
B
Ice Golem
A
Fire Knight
B
Spider
C
Arena
B
Doom Tower
A
Faction Wars
Why these grades
Clan Boss66/100
  • Poison+25
  • Decrease DEF+20
  • Heal+8
  • Legendary+6
  • ATK aura+4
Hydra56/100
  • Decrease DEF+15
  • Poison+15
  • Extra Turn+8
  • Heal+8
  • Legendary+6
Dragon75/100
  • Decrease DEF+25
  • Poison+20
  • AoE+10
  • Heal+10
  • Legendary+6
Ice Golem50/100
  • Decrease DEF+20
  • Heal+12
  • AoE+8
  • Legendary+6
  • ATK aura+4
Fire Knight68/100
  • Multi-hit+30
  • Decrease DEF+12
  • Extra Turn+8
  • Poison+8
  • Legendary+6
Spider45/100
  • AoE+25
  • Legendary+6
  • Decrease DEF+5
  • Sleep+5
  • ATK aura+4
Arena35/100
  • AoE+15
  • Decrease DEF+10
  • Legendary+6
  • ATK aura+4
Doom Tower48/100
  • Decrease DEF+12
  • AoE+10
  • Heal+10
  • Poison+6
  • Legendary+6
Faction Wars57/100
  • Decrease DEF+15
  • AoE+12
  • Heal+12
  • Poison+8
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease DEF, Sleep, Poison.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 11 books to max them all

A1Stupor

4 books

Attacks 1 enemy. Has a 50% chance of placing a [Sleep] debuff for 1 turn.

Multiplier3.5*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +15%

A2Venom Storm

Cooldown 45 books

Attacks all enemies 2 times. The first hit has a 75% chance of placing a 5% [Poison] debuff for 4 turns. The second hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 3 turns.

Multiplier1.9*ATK1.9*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3Heart Stopper

Cooldown 42 books

Attacks 1 enemy, then attacks 1 time at random. If the target is under a [Poison] debuff, will ignore [Shield], [Block Damage], and [Unkillable] buffs. Grants an Extra Turn if this attack kills an enemy. Also resets the cooldown of the Venom Storm skill if this attack kills 2 enemies.

Multiplier2.9*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%

PassiveConstant Agony [P]

Instantly attacks enemies with the default skill whenever they receive damage from [Poison] debuffs placed by this Champion. When hitting enemies under [Poison] debuffs, heals this Champion by 10% of the damage inflicted.