
legendary · Defense
Celendiel the Opal Guardian
Void
High Elves11 books to maxBest in clan boss (A)Aura|Increases Ally DEF in all battles by 33%
- HP
- 17,670
- ATK
- 782
- DEF
- 1,619
- SPD
- 98
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 40
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Unkillable+25
- Counterattack+15
- Increase DEF+8
- Legendary+6
- DEF aura+4
- Increase DEF+8
- Legendary+6
- DEF aura+4
- AoE+10
- Legendary+6
- DEF aura+4
- AoE+8
- Increase DEF+8
- Legendary+6
- DEF aura+4
- Multi-hit+30
- Counterattack+6
- Legendary+6
- DEF aura+4
- AoE+25
- Stun+6
- Legendary+6
- DEF aura+4
- AoE+15
- Stun+6
- Unkillable+6
- Legendary+6
- DEF aura+4
- AoE+10
- Increase DEF+6
- Legendary+6
- DEF aura+4
- AoE+12
- Increase DEF+8
- Stun+6
- Legendary+6
- DEF aura+4
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Savage + DefenseIgnore DEF while stacking your own.
- Speed + Critical Rate + DefenseBudget three-set build.
- gauntlets
- C.DMG% (C.RATE% until 100%)
- chestplate
- DEF%
- boots
- SPD
- ring
- DEF
- amulet
- C.DMG%
- banner
- DEF% or ACC
C.RATE›DEF›C.DMG›SPD›ACC
Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.
- DEF 4,000+ at 6 stars
- 100% C.RATE
- Enough HP to survive: this champion is your tank too
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 11 books to max them all
A1Opal Thrust
Attacks 1 enemy. When counterattacking, will repeat this attack against a random enemy. Has a 50% chance of placing a [Stun] debuff for 1 turn. This debuff cannot be resisted.
Multiplier3*DEF3*DEF
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Buff/Debuff Chance +15%
A2Agent Of Light
Attacks 1 enemy. Before attacking, places a 60% [Increase DEF] buff on all allies for 2 turns, and a 15% [Shatter] buff on this Champion for 2 turns. Will ignore 25% of the target's DEF, as well as [Unkillable] and [Block Damage] buffs. Will ignore 50% of the target's DEF instead, if the target is under any [Increase DEF] or [Strengthen] buffs, [Decrease DEF], [Stun], [Fear] or [True Fear] debuffs.
Multiplier4.1*DEF
- Lv 2 · Damage +20%
- Lv 3 · Cooldown -1
- Lv 4 · Cooldown -1
A3Eternal Defender
Attacks all enemies. Places an extra hit on enemies under any [Increase DEF], [Decrease DEF], [Strengthen], [Stun], [Fear] or [True Fear] debuffs. Will ignore any [Increase DEF] and [Strengthen] buffs. Increases the damage each enemy receives by 5% for each buff and debuff on them. (Stacks up to 100%). Places an [Unkillable] buff on all allies for 1 turn, and a [Counterattack] buff on all allies for 2 turns.
Multiplier3.4*DEF3.4*DEF
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
- Lv 4 · Cooldown -1
- Lv 5 · Cooldown -1
PassiveGlittering Guardian [P]
[Passive Effect] This Champion is immune to [Decrease DEF], [Fear], [True Fear] and [Stun] debuffs. [Active Effect] Activates this Champion’s Agent Of Light skill whenever an enemy tries to place a [Decrease DEF], [Fear], [True Fear] or [Stun] debuff on this Champion. Does not set the Agent Of Light skill on cooldown.




