
epic · Support
Broadmaw
Void
Lizardmen11 books to maxBest in arena (S)Aura|Increases Ally DEF in Campaign battles by 33%
- HP
- 18,660
- ATK
- 1,101
- DEF
- 958
- SPD
- 104
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Block Damage+15
- Revive+5
- Epic+3
- Revive+12
- Increase Turn Meter+10
- Epic+3
- AoE+10
- Increase SPD+8
- Increase Turn Meter+8
- Epic+3
- AoE+8
- Revive+6
- Epic+3
- Increase Turn Meter+8
- Increase SPD+6
- Epic+3
- AoE+25
- Increase Turn Meter+8
- Freeze+6
- Epic+3
- AoE+15
- Increase SPD+15
- Increase Turn Meter+15
- Block Damage+8
- Revive+8
- AoE+10
- Revive+8
- Epic+3
- AoE+12
- Revive+12
- Epic+3
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + LifeBalanced starting point.
- Lifesteal + SpeedSelf-sustain for solo content.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP
- amulet
- HP
- banner
- ACC
SPD›HP›DEF›ACC›RES
Offense + Support. Key nodes: Warmaster, Lore of Steel, Master Hexer.
- SPD first, then survival
- ACC 200+ if any skill applies a debuff
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 11 books to max them all
A1Ice Blast
Attacks 1 enemy. Has a 35% chance of placing a [Freeze] debuff for 1 turn.
MultiplierATK*3.8
- Lv 2 · Damage +5%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Damage +5%
- Lv 5 · Buff/Debuff Chance +5%
- Lv 6 · Damage +5%
A2Gift
Places a 30% [Increase C. RATE] buff and a 15% [Increase SPD] buff on all allies for 2 turns. Also fills the Turn Meters of all allies by 15%.
- Lv 2 · Cooldown -1
A3Resurrect
Revives 2 random dead allies and heals them for 25% of their MAX HP. Places a [Block Damage] buff on the revived allies for 1 turn.
- Lv 2 · Heal +5%
- Lv 3 · Heal +10%
- Lv 4 · Heal +15%
- Lv 5 · Cooldown -1
- Lv 6 · Cooldown -1




