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Brewguard Jeroboam

legendary · Defense

Brewguard Jeroboam

ForceOgryn TribesOgryn Tribes13 books to max

Aura|Increases Ally ACC in all battles by 60

HP
18,165
ATK
870
DEF
1,498
SPD
108
C.RATE
15%
C.DMG
50%
RES
30
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
C
Hydra
B
Dragon
C
Ice Golem
B
Fire Knight
B
Spider
B
Arena
B
Doom Tower
B
Faction Wars
Why these grades
Clan Boss27/100
  • Heal+8
  • Shield+6
  • Legendary+6
  • ACC aura+4
  • Passive+3
Hydra28/100
  • Increase Turn Meter+10
  • Heal+8
  • Legendary+6
  • ACC aura+4
Dragon48/100
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Increase Turn Meter+8
  • Legendary+6
Ice Golem38/100
  • Heal+12
  • AoE+8
  • Remove Debuffs+8
  • Legendary+6
  • ACC aura+4
Fire Knight48/100
  • Multi-hit+30
  • Increase Turn Meter+8
  • Legendary+6
  • ACC aura+4
Spider43/100
  • AoE+25
  • Increase Turn Meter+8
  • Legendary+6
  • ACC aura+4
Arena46/100
  • AoE+15
  • Increase Turn Meter+15
  • Shield+6
  • Legendary+6
  • ACC aura+4
Doom Tower40/100
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Legendary+6
  • ACC aura+4
Faction Wars42/100
  • AoE+12
  • Heal+12
  • Remove Debuffs+8
  • Legendary+6
  • ACC aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 13 books to max them all

A1Stout Smash

4 books

Attacks 1 enemy 2 times. Has a 35% chance of decreasing the cooldown of a random ally’s skill by 1 turn. If an ally had their cooldown decreased, also fills that ally’s Turn Meter by 10%.

Multiplier1.6*DEF

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A2This Round's On Me!

Cooldown 54 books

Removes all debuffs from all allies. Heals all allies by 15% of this Champion’s MAX HP. Also heals each ally by an extra 2% for each debuff removed from them by this skill. Places a [Shield] buff on all allies, equal to 15% of this Champion's MAX HP, for 2 turns.

  1. Lv 2 · Heal +5%
  2. Lv 3 · Heal +10%
  3. Lv 4 · Cooldown -1
  4. Lv 5 · Cooldown -1

A3Last Orders

Cooldown 53 books

Has a 75% chance of increasing the duration of all enemy debuffs by 1 turn. Also has a 75% chance of increasing the duration of all ally buffs by 1 turn. Fills the Turn Meters of all allies by 20%.

  1. Lv 2 · Buff/Debuff Chance +10%
  2. Lv 3 · Buff/Debuff Chance +15%
  3. Lv 4 · Cooldown -1

PassiveAbsolute Legend [P]

Cooldown 42 books

[Passive Effect] Turn Meter reduction effects used against this Champion by enemies are decreased by 50%. Also fills this Champion's Turn Meter by 20% whenever a [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification], or [Sheep] debuff is placed on an ally. If there are multiple Champions on the team with this skill, this effect will only activate once. [Active Effect] Whenever a [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification], or [Sheep] debuff is removed or expires on an ally, fills their Turn Meter by 20%. If there are multiple Champions on the team with this skill, this effect will only activate once.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1