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HP
19,155
ATK
859
DEF
1,167
SPD
98
C.RATE
15%
C.DMG
50%
RES
30
ACC
15

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
C
Dragon
C
Ice Golem
D
Fire Knight
C
Spider
D
Arena
C
Doom Tower
C
Faction Wars
Why these grades
Clan Boss14/100
  • Heal+8
  • Passive+3
  • Epic+3
Hydra17/100
  • Heal+8
  • Decrease SPD+6
  • Epic+3
Dragon33/100
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Epic+3
Ice Golem31/100
  • Heal+12
  • AoE+8
  • Remove Debuffs+8
  • Epic+3
Fire Knight15/100
  • Decrease SPD+12
  • Epic+3
Spider38/100
  • AoE+25
  • Decrease SPD+10
  • Epic+3
Arena24/100
  • AoE+15
  • Increase C.RATE+6
  • Epic+3
Doom Tower39/100
  • AoE+10
  • Heal+10
  • Remove Debuffs+10
  • Decrease SPD+6
  • Epic+3
Faction Wars35/100
  • AoE+12
  • Heal+12
  • Remove Debuffs+8
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Healer / reviver
Sustain: Heal, Remove Debuffs.
Sets
  • Speed + ImmortalHeal often and stay alive.
  • Regeneration + SpeedCheap and effective.
  • Speed + Perception + LifeWhen the kit also needs ACC.
Main stats
gauntlets
HP%
chestplate
HP% or DEF%
boots
SPD
ring
HP
amulet
HP
banner
RES or ACC
Stat priority

SPD›HP›DEF›RES›ACC

Masteries

Defense + Support. Key nodes: Rapid Response, Lore of Steel, Deterrence, Blastproof, Cycle of Revenge.

Targets
  • HP 50,000+ at 6 stars
  • SPD 190+ so heals come before the damage
  • RES for Doom Tower and Faction Wars

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 10 books to max them all

A1Defiled Earth

4 books

Attacks 1 enemy. Has a 30% chance of placing a 30% [Decrease SPD] debuff on the enemy for 2 turns.

Multiplier4.9*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Locus of Diabolism

Cooldown 44 books

Attacks all enemies. Has a 75% chance of placing a 30% [Decrease C. RATE] debuff and a 25% [Decrease C. DMG] debuff on all enemies for 2 turns.

Multiplier4.6*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +10%
  3. Lv 4 · Buff/Debuff Chance +15%
  4. Lv 5 · Cooldown -1

A3Brimstone Boon

Cooldown 62 books

Removes 1 random debuff from all allies. Then places a 30% [Increase C.RATE] buff and a 30% [Increase С. DMG] buff on all allies for 2 turns.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

PassiveBlood for Blood [P]

Heals an ally by 10% of their MAX HP when they are hit with a critical hit.