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Bloodpainter

rare · Attack

Bloodpainter

ForceSkinwalkersSkinwalkers13 books to max
HP
15,855
ATK
1,134
DEF
837
SPD
102
C.RATE
15%
C.DMG
50%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
C
Hydra
C
Dragon
D
Ice Golem
B
Fire Knight
C
Spider
C
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss25/100
  • Poison+25
Hydra25/100
  • Poison+15
  • Increase Turn Meter+10
Dragon38/100
  • Poison+20
  • AoE+10
  • Increase Turn Meter+8
Ice Golem8/100
  • AoE+8
Fire Knight46/100
  • Multi-hit+30
  • Increase Turn Meter+8
  • Poison+8
Spider33/100
  • AoE+25
  • Increase Turn Meter+8
Arena38/100
  • AoE+15
  • Increase Turn Meter+15
  • Increase ATK+8
Doom Tower16/100
  • AoE+10
  • Poison+6
Faction Wars20/100
  • AoE+12
  • Poison+8

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Attack nuker
Attack role with damage skills and little utility.
Sets
  • Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
  • Lethal + SpeedWhen crit rate is hard to reach.
  • Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
Main stats
gauntlets
C.DMG% (or C.RATE% until 100% crit)
chestplate
ATK%
boots
SPD
ring
ATK
amulet
C.DMG%
banner
ATK% or ACC
Stat priority

C.RATE›C.DMG›ATK›SPD›ACC

Masteries

Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.

Targets
  • 100% C.RATE, then as much C.DMG as possible
  • SPD 170+ for dungeons, 200+ for arena
  • ACC only if a skill needs to land a debuff

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 13 books to max them all

A1Throwing Spear

5 books

Attacks 1 enemy 2 times. Has a 15% chance of placing a 5% [Poison] debuff for 1 turn.

Multiplier1.9*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Damage +10%
  5. Lv 6 · Buff/Debuff Chance +5%

A2Embers

Cooldown 56 books

Attacks all enemies. Has a 30% chance of placing a 50% [Decrease ACC] debuff for 2 turns.

Multiplier4.3*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Cooldown -1
  6. Lv 7 · Cooldown -1

A3Shaman Drum

Cooldown 62 books

Fills the Turn Meters of all allies except this Champion by 20%. Places a 25% [Increase ATK] buff on all allies for 2 turns.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1