
- HP
- 19,650
- ATK
- 892
- DEF
- 826
- SPD
- 89
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 40
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Heal+8
- Extra Turn+8
- Heal+8
- Heal+10
- Heal+12
- Multi-hit+30
- Extra Turn+8
Nothing in the kit points here.
- Provoke+6
- Heal+10
- Heal+12
- Provoke+5
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + LifeBalanced starting point.
- Lifesteal + SpeedSelf-sustain for solo content.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP
- amulet
- HP
- banner
- ACC
SPD›HP›DEF›ACC›RES
Offense + Support. Key nodes: Warmaster, Lore of Steel, Master Hexer.
- SPD first, then survival
- ACC 200+ if any skill applies a debuff
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 14 books to max them all
A1Enraging Prowess
Attacks 1 enemy. Has a 25% chance of placing a [Provoke] debuff for 1 turn.
Multiplier4.2*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +10%
- Lv 4 · Buff/Debuff Chance +5%
- Lv 5 · Damage +15%
- Lv 6 · Buff/Debuff Chance +10%
A2Tireless Assault
Attacks 1 enemy 3 times. Has a 25% chance of granting an Extra Turn.
Multiplier2.3*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +15%
- Lv 5 · Buff/Debuff Chance +10%
- Lv 6 · Cooldown -1
A3Lifecurse
Attacks 1 enemy. Places a 100% [Heal Reduction] debuff for 2 turns. Heals this Champion by 30% of the damage dealt.
Multiplier6.8*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +15%
- Lv 5 · Cooldown -1
Barbarians
