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Blood Marchioness Mina

mythical · Attack

Blood Marchioness Mina

MagicUndead HordesUndead Hordes5 books to maxBest in fire knight (A), spider (A), arena (A), faction wars (A)

Aura|Increases Ally ATK in all battles by 35%

HP
18,165
ATK
1,487
DEF
1,156
SPD
110
C.RATE
15%
C.DMG
63%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

B
Clan Boss
B
Hydra
C
Dragon
B
Ice Golem
A
Fire Knight
A
Spider
A
Arena
B
Doom Tower
A
Faction Wars
Why these grades
Clan Boss43/100
  • Decrease ATK+20
  • Mythical+6
  • Leech+5
  • Revive+5
  • ATK aura+4
Hydra44/100
  • Remove Buffs+12
  • Revive+12
  • Decrease ATK+10
  • Mythical+6
  • ATK aura+4
Dragon35/100
  • AoE+10
  • Decrease ATK+10
  • Mythical+6
  • Decrease Turn Meter+5
  • ATK aura+4
Ice Golem44/100
  • Decrease ATK+20
  • AoE+8
  • Revive+6
  • Mythical+6
  • ATK aura+4
Fire Knight65/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Mythical+6
  • ATK aura+4
Spider72/100
  • AoE+25
  • Enemy MAX HP damage+25
  • Decrease Turn Meter+6
  • Stun+6
  • Mythical+6
Arena65/100
  • AoE+15
  • Decrease Turn Meter+10
  • Remove Buffs+10
  • Revive+8
  • Enemy MAX HP damage+6
Doom Tower46/100
  • AoE+10
  • Enemy MAX HP damage+10
  • Decrease ATK+8
  • Revive+8
  • Mythical+6
Faction Wars56/100
  • AoE+12
  • Revive+12
  • Decrease ATK+10
  • Decrease Turn Meter+6
  • Stun+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Remove Buffs, Decrease Turn Meter, Stun, Decrease ATK.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

5 abilities · 5 books to max them all

A1Hatespine

1 books

Attacks 1 enemy 2 times. Will repeat the attack against the enemy with the highest Turn Meter if the initial target is under a [Leech] debuff.

Multiplier2.3*ATK2.3*ATK2.3*ATK

  1. Lv 2 · Damage +20%

A2Crimson Steel

Cooldown 42 books

Attacks all enemies. Places a [Stun] debuff for 1 turn, and decreases the Turn Meters of all enemies by 50%. These effects cannot be resisted by targets whose ATK is lower than this Champion’s.

Multiplier4.5*ATK

  1. Lv 2 · Damage +20%
  2. Lv 3 · Cooldown -1

A3Hemaelstrom

Cooldown 42 books

Attacks all enemies. Before attacking, removes all buffs from enemies. This effect cannot be resisted by targets whose ATK is lower than this Champion’s. Places a [Leech] debuff and a 50% [Decrease ATK] debuff on all enemies for 2 turns. These debuffs cannot be resisted by targets whose ATK is lower than this Champion’s.

Multiplier4.5*ATK

  1. Lv 2 · Damage +20%
  2. Lv 3 · Cooldown -1

PassiveMetamorph [P]

Cooldown 4

Transforms this Champion into their Alternate Form whenever this Champion is revived by a skill, effect, or [Revive On Death] buff. Then grants an Extra Turn.

PassiveEngine of Murder [P]

Whenever an enemy has their Turn Meter filled, this Champion inflicts pure damage on that enemy equal to 3% of their MAX HP for every 10% Turn Meter filled. Will inflict 6% of their MAX HP as pure damage instead, if the enemy is under a [Leech] debuff. This damage cannot be critical and will ignore [Stone Skin], [Ally Protection], [Shield], [Strengthen], and [Fervor] buffs, [Bone Armor] stacks, and any damage modifying skills or effects. If the enemy is a Boss, the damage cannot exceed 50,000 HP per hit. Whenever an enemy has their Turn Meter filled, also destroys their SPD by 3 for every 10% Turn Meter filled (stacks up to 100). Will destroy 6 SPD for every 10% Turn Meter filled instead, if the enemy is under a [Leech] debuff. This effect does not work against Bosses. Revives this Champion with 100% HP every 2 turns if at least one ally is alive. Once per Round, instantly revives this Champion with 100% HP if all allies are dead.

Multiplier0.03*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)0.06*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)0.03*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)0.06*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)