
legendary · Attack
Astralon
Magic
Sacred Order13 books to maxBest in clan boss (A), hydra (A), dragon (A), ice golem (A), fire knight (A), arena (A), faction wars (A)- HP
- 16,845
- ATK
- 1,619
- DEF
- 837
- SPD
- 102
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Decrease DEF+20
- Weaken+15
- Shield+6
- Legendary+6
- Revive+5
- Decrease DEF+15
- Revive+12
- Weaken+12
- Increase Turn Meter+10
- Legendary+6
- Decrease DEF+25
- Weaken+15
- AoE+10
- Increase Turn Meter+8
- Legendary+6
- Decrease DEF+20
- Weaken+15
- AoE+8
- Revive+6
- Legendary+6
- Multi-hit+30
- Decrease DEF+12
- Increase Turn Meter+8
- Legendary+6
- AoE+25
- Increase Turn Meter+8
- Stun+6
- Legendary+6
- Decrease DEF+5
- AoE+15
- Increase Turn Meter+15
- Decrease DEF+10
- Revive+8
- Shield+6
- Decrease DEF+12
- AoE+10
- Revive+8
- Legendary+6
- Decrease DEF+15
- AoE+12
- Revive+12
- Weaken+8
- Stun+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 13 books to max them all
A1Hellbinder
Attacks 1 enemy 2 times. Has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Countess Lix will team up and join the attack if they are on the same team. Countess Lix will use their default skill. Countess Lix will not team up on this attack if this skill is used when counterattacking or when teaming up to attack with another Champion.
Multiplier1.7*ATK
- Lv 2 · Damage +5%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Damage +5%
- Lv 5 · Buff/Debuff Chance +10%
A2Divine Immanence
Attacks 1 enemy. Will ignore [Increase DEF], [Strengthen], and [Ally Protection] buffs. Revives a random ally with 40% HP and places a [Shield] buff on them equal to 20% of their MAX HP for 2 turns if this attack kills an enemy. Also places a [Shield] buff on this Champion equal to 20% of their MAX HP for 2 turns if this attack kills an enemy.
Multiplier5.8*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +10%
- Lv 5 · Cooldown -1
A3Light of Sanctity
Removes all buffs from targets under [Veil] or [Perfect Veil] buffs, then places a 25% [Weaken] debuff on enemies who have [Veil] or [Perfect Veil] buffs removed, then attacks all enemies. Also has a 75% chance of placing a [Stun] debuff on all enemies for 1 turn.
Multiplier4*ATK
- Lv 2 · Damage +10%
- Lv 3 · Damage +10%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Buff/Debuff Chance +15%
- Lv 6 · Cooldown -1
PassiveEmissary [P]
Fills this Champion’s Turn Meter by 3% every time an ally is hit. Decreases incoming damage by 25% if the attacker’s ATK is lower than this Champion’s.




