
legendary · Attack
Astralith
Spirit
Dark Elves10 books to maxAura|Increases Ally SPD in Campaign battles by 28%
- HP
- 17,175
- ATK
- 1,487
- DEF
- 947
- SPD
- 102
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 30
- ACC
- 10
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Legendary+6
- Increase Turn Meter+10
- Bomb+6
- Legendary+6
- AoE+10
- Increase Turn Meter+8
- Legendary+6
- AoE+8
- Legendary+6
- Increase Turn Meter+8
- Legendary+6
- AoE+25
- Increase Turn Meter+8
- Legendary+6
- AoE+15
- Increase Turn Meter+15
- Legendary+6
- AoE+10
- Legendary+6
- AoE+12
- Legendary+6
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
- Lethal + SpeedWhen crit rate is hard to reach.
- Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
- gauntlets
- C.DMG% (or C.RATE% until 100% crit)
- chestplate
- ATK%
- boots
- SPD
- ring
- ATK
- amulet
- C.DMG%
- banner
- ATK% or ACC
C.RATE›C.DMG›ATK›SPD›ACC
Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.
- 100% C.RATE, then as much C.DMG as possible
- SPD 170+ for dungeons, 200+ for arena
- ACC only if a skill needs to land a debuff
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 10 books to max them all
A1Assault Leader
Attacks 1 enemy. Fills the Turn Meter of a random ally by 15%. Fills the Turn Meter of all allies by a further 15% if this attack is critical.
MultiplierATK*3.6
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +10%
A2Heart Rot
Attacks 1 enemy. Places two [Bomb] debuffs that detonate after 1 turn. This debuff cannot be resisted.
MultiplierATK*5.6
- Lv 2 · Damage +5%
- Lv 3 · Damage +10%
- Lv 4 · Damage +10%
- Lv 5 · Cooldown -1
A3Judgement
[Active Effect] Exchanges remaining HP levels with a target enemy, then attacks with the default skill. Cannot be used on a boss. [Passive Effect] Gains an Extra Turn and decreases the cooldown of this Skill by 3 turns if this Champion's HP drops below 20% when attacked.
- Lv 2 · Cooldown -1
- Lv 3 · Cooldown -1


