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Ashwalker

rare · Attack

Ashwalker

VoidKnights RevenantKnights Revenant17 books to max

Aura|Increases Ally SPD in all battles by 12%

HP
10,905
ATK
1,498
DEF
804
SPD
103
C.RATE
15%
C.DMG
57%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
C
Dragon
C
Ice Golem
C
Fire Knight
B
Spider
C
Arena
D
Doom Tower
B
Faction Wars
Why these grades
Clan Boss23/100
  • Weaken+15
  • SPD aura+8
Hydra20/100
  • Weaken+12
  • SPD aura+8
Dragon38/100
  • Weaken+15
  • AoE+10
  • SPD aura+8
  • Decrease Turn Meter+5
Ice Golem31/100
  • Weaken+15
  • AoE+8
  • SPD aura+8
Fire Knight33/100
  • Decrease Turn Meter+25
  • SPD aura+8
Spider45/100
  • AoE+25
  • SPD aura+8
  • Decrease Turn Meter+6
  • Stun+6
Arena39/100
  • AoE+15
  • Decrease Turn Meter+10
  • SPD aura+8
  • Stun+6
Doom Tower18/100
  • AoE+10
  • SPD aura+8
Faction Wars40/100
  • AoE+12
  • Weaken+8
  • SPD aura+8
  • Decrease Turn Meter+6
  • Stun+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease Turn Meter, Stun, Weaken.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

3 abilities · 17 books to max them all

A1Great Hammer

5 books

Attacks 1 enemy. Resets the cooldown of the Devastator skill if this attack kills an enemy.

Multiplier3.2*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +10%
  5. Lv 6 · Damage +10%

A2Devastator

Cooldown 46 books

Attacks 1 enemy. Has a 65% chance of placing a [Stun] debuff for 1 turn. Decreases the Turn Meters of all enemies by 10% if this attack is critical.

Multiplier5*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Buff/Debuff Chance +5%
  5. Lv 6 · Damage +10%
  6. Lv 7 · Buff/Debuff Chance +10%

A3Backbreaker

Cooldown 46 books

Attacks all enemies. Has a 75% chance of placing a 15% [Weaken] debuff for 2 turns.

Multiplier3.5*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Buff/Debuff Chance +10%
  6. Lv 7 · Cooldown -1