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Arnorn the Shining

legendary · Attack

Arnorn the Shining

VoidDwarvesDwarves12 books to maxBest in fire knight (A)

Aura|Increases Ally ATK in all battles by 30%

HP
15,855
ATK
1,586
DEF
936
SPD
103
C.RATE
15%
C.DMG
63%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
C
Dragon
D
Ice Golem
A
Fire Knight
B
Spider
B
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss13/100
  • Legendary+6
  • ATK aura+4
  • Passive+3
Hydra18/100
  • Extra Turn+8
  • Legendary+6
  • ATK aura+4
Dragon25/100
  • AoE+10
  • Legendary+6
  • Decrease Turn Meter+5
  • ATK aura+4
Ice Golem18/100
  • AoE+8
  • Legendary+6
  • ATK aura+4
Fire Knight73/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Extra Turn+8
  • Legendary+6
  • ATK aura+4
Spider47/100
  • AoE+25
  • Decrease Turn Meter+6
  • Stun+6
  • Legendary+6
  • ATK aura+4
Arena41/100
  • AoE+15
  • Decrease Turn Meter+10
  • Stun+6
  • Legendary+6
  • ATK aura+4
Doom Tower20/100
  • AoE+10
  • Legendary+6
  • ATK aura+4
Faction Wars34/100
  • AoE+12
  • Decrease Turn Meter+6
  • Stun+6
  • Legendary+6
  • ATK aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease Turn Meter, Stun.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 12 books to max them all

A1Shining Cleave

4 books

Attacks 1 enemy 2 times. Damage increases by 5% for each buff on the target. Each hit has a 35% chance of placing a [Stun] debuff for 1 turn.

Multiplier1.75*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Glimmerforce

Cooldown 54 books

Attacks 1 enemy 2 times. The damage inflicted by this skill increases by 10% for each 10% HP this Champion has lost. If the target is under 2 or more buffs, will also ignore 35% of the target's DEF. Grants an Extra Turn if this attack kills an enemy.

Multiplier2.7*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Cooldown -1
  3. Lv 4 · Damage +10%
  4. Lv 5 · Cooldown -1

A3Wrath of Hrothglime

Cooldown 64 books

Attacks all enemies. Will ignore [Increase DEF], [Strengthen] and [Shield] buffs. If this attack kills at least 1 enemy, decreases the Turn Meters of all enemies by 50%. This effect cannot be resisted.

Multiplier3.4*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Cooldown -1
  3. Lv 4 · Damage +15%
  4. Lv 5 · Cooldown -1

PassiveGolden King [P]

Cooldown 4

[Passive Effect] Increases this Champion’s ATK by 5% for each active buff on the enemy team (stacks up to 100%). [Active Effect] Prevents this Champion’s death and keep them alive on 1 HP when hit by a fatal hit. Places a [Stone Skin] buff on them for 1 turn. Then, instantly activates the [Wrath of Hrothglime] skill. This will not place the [Wrath of Hrothglime] skill on cooldown. If there are multiple Champions on the team with this skill, this effect will only activate once.