
legendary · Attack
Arnorn the Shining
Void
Dwarves12 books to maxBest in fire knight (A)Aura|Increases Ally ATK in all battles by 30%
- HP
- 15,855
- ATK
- 1,586
- DEF
- 936
- SPD
- 103
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Legendary+6
- ATK aura+4
- Passive+3
- Extra Turn+8
- Legendary+6
- ATK aura+4
- AoE+10
- Legendary+6
- Decrease Turn Meter+5
- ATK aura+4
- AoE+8
- Legendary+6
- ATK aura+4
- Multi-hit+30
- Decrease Turn Meter+25
- Extra Turn+8
- Legendary+6
- ATK aura+4
- AoE+25
- Decrease Turn Meter+6
- Stun+6
- Legendary+6
- ATK aura+4
- AoE+15
- Decrease Turn Meter+10
- Stun+6
- Legendary+6
- ATK aura+4
- AoE+10
- Legendary+6
- ATK aura+4
- AoE+12
- Decrease Turn Meter+6
- Stun+6
- Legendary+6
- ATK aura+4
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 12 books to max them all
A1Shining Cleave
Attacks 1 enemy 2 times. Damage increases by 5% for each buff on the target. Each hit has a 35% chance of placing a [Stun] debuff for 1 turn.
Multiplier1.75*ATK
- Lv 2 · Damage +10%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Damage +10%
- Lv 5 · Buff/Debuff Chance +10%
A2Glimmerforce
Attacks 1 enemy 2 times. The damage inflicted by this skill increases by 10% for each 10% HP this Champion has lost. If the target is under 2 or more buffs, will also ignore 35% of the target's DEF. Grants an Extra Turn if this attack kills an enemy.
Multiplier2.7*ATK
- Lv 2 · Damage +10%
- Lv 3 · Cooldown -1
- Lv 4 · Damage +10%
- Lv 5 · Cooldown -1
A3Wrath of Hrothglime
Attacks all enemies. Will ignore [Increase DEF], [Strengthen] and [Shield] buffs. If this attack kills at least 1 enemy, decreases the Turn Meters of all enemies by 50%. This effect cannot be resisted.
Multiplier3.4*ATK
- Lv 2 · Damage +10%
- Lv 3 · Cooldown -1
- Lv 4 · Damage +15%
- Lv 5 · Cooldown -1
PassiveGolden King [P]
[Passive Effect] Increases this Champion’s ATK by 5% for each active buff on the enemy team (stacks up to 100%). [Active Effect] Prevents this Champion’s death and keep them alive on 1 HP when hit by a fatal hit. Places a [Stone Skin] buff on them for 1 turn. Then, instantly activates the [Wrath of Hrothglime] skill. This will not place the [Wrath of Hrothglime] skill on cooldown. If there are multiple Champions on the team with this skill, this effect will only activate once.


