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Armina

epic · Attack

Armina

MagicBarbariansBarbarians15 books to maxBest in arena (A)
HP
18,990
ATK
1,354
DEF
683
SPD
97
C.RATE
15%
C.DMG
60%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
C
Hydra
B
Dragon
C
Ice Golem
B
Fire Knight
B
Spider
A
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss26/100
  • Decrease DEF+20
  • Passive+3
  • Epic+3
Hydra28/100
  • Decrease DEF+15
  • Increase Turn Meter+10
  • Epic+3
Dragon51/100
  • Decrease DEF+25
  • AoE+10
  • Increase Turn Meter+8
  • Decrease Turn Meter+5
  • Epic+3
Ice Golem31/100
  • Decrease DEF+20
  • AoE+8
  • Epic+3
Fire Knight48/100
  • Decrease Turn Meter+25
  • Decrease DEF+12
  • Increase Turn Meter+8
  • Epic+3
Spider53/100
  • AoE+25
  • Increase Turn Meter+8
  • Decrease Turn Meter+6
  • Stun+6
  • Decrease DEF+5
Arena59/100
  • AoE+15
  • Increase Turn Meter+15
  • Decrease DEF+10
  • Decrease Turn Meter+10
  • Stun+6
Doom Tower25/100
  • Decrease DEF+12
  • AoE+10
  • Epic+3
Faction Wars42/100
  • Decrease DEF+15
  • AoE+12
  • Decrease Turn Meter+6
  • Stun+6
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Debuffer / controller
Control and debuffs: Decrease DEF, Decrease Turn Meter, Stun.
Sets
  • Speed + Perception + AccuracyLand debuffs first and often.
  • Speed + ImmortalWhen survival is the issue.
  • Reflex + SpeedCooldown-heavy kits love Reflex.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC
Stat priority

SPD›ACC›HP›DEF›RES

Masteries

Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.

Targets
  • SPD 200+ for dungeons and arena
  • ACC 250+ for stage 20+ dungeons
  • Enough HP to live through a nuke

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 15 books to max them all

A1Discipline Staff

4 books

Attacks 1 enemy. Has a 35% chance of placing a [Stun] debuff for 1 turn.

Multiplier3.8*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +5%

A2Trampling Rampage

Cooldown 46 books

Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Steals 7.5% of the Turn Meter from targets under [Decrease DEF] debuffs.

Multiplier4.05*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Buff/Debuff Chance +10%
  6. Lv 7 · Cooldown -1

A3Earsplitter Bellow

Cooldown 45 books

Decreases the Turn Meters of all enemies by 20%. Has a 75% chance of placing a [Stun] debuff for 1 turn on enemies who have their Turn Meters fully depleted.

  1. Lv 2 · Buff/Debuff Chance +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Buff/Debuff Chance +10%
  5. Lv 6 · Cooldown -1

PassiveHead of Steam [P]

Fills this Champion’s Turn Meter by 10% each time an enemy receives a [Stun] debuff.