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Armanz the Magnificent

legendary · Support

Armanz the Magnificent

MagicBarbariansBarbarians11 books to maxBest in arena (A)

Aura|Increases Ally SPD in Campaign battles by 28%

HP
19,320
ATK
1,167
DEF
1,123
SPD
108
C.RATE
15%
C.DMG
50%
RES
30
ACC
20

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
C
Hydra
C
Dragon
D
Ice Golem
C
Fire Knight
B
Spider
A
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss9/100
  • Legendary+6
  • Passive+3
Hydra28/100
  • Remove Buffs+12
  • Increase Turn Meter+10
  • Legendary+6
Dragon29/100
  • AoE+10
  • Increase Turn Meter+8
  • Legendary+6
  • Decrease Turn Meter+5
Ice Golem14/100
  • AoE+8
  • Legendary+6
Fire Knight39/100
  • Decrease Turn Meter+25
  • Increase Turn Meter+8
  • Legendary+6
Spider51/100
  • AoE+25
  • Increase Turn Meter+8
  • Decrease Turn Meter+6
  • Stun+6
  • Legendary+6
Arena62/100
  • AoE+15
  • Increase Turn Meter+15
  • Decrease Turn Meter+10
  • Remove Buffs+10
  • Stun+6
Doom Tower16/100
  • AoE+10
  • Legendary+6
Faction Wars30/100
  • AoE+12
  • Decrease Turn Meter+6
  • Stun+6
  • Legendary+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Speed lead / turn meter support
Turn meter and speed support.
Sets
  • Speed + Perception + AccuracyEvery point of speed counts.
  • Speed + ImmortalArena defence variant.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC or RES
Stat priority

SPD›HP›DEF›ACC›RES

Masteries

Support + Defense. Key nodes: Rapid Response, Arcane Celerity, Lore of Steel, Evil Eye, Deterrence.

Targets
  • Fastest champion on the team by a clear margin
  • SPD 250+ for Gold Arena
  • Survive one hit from the enemy nuker

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 11 books to max them all

A1Wyrd Blade

4 books

Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.

Multiplier4*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Buff/Debuff Chance +15%

A2Greatest Hits

Cooldown 43 books

Attacks all enemies. Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.

Multiplier4.2*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

A3For My Next Trick!

Cooldown 54 books

Places a [Sheep] debuff on an enemy for 1 turn. This debuff cannot be blocked. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.

  1. Lv 2 · Buff/Debuff Chance +10%
  2. Lv 3 · Cooldown -1
  3. Lv 4 · Buff/Debuff Chance +15%
  4. Lv 5 · Cooldown -1

PassiveMaster of Ceremonies [P]

Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.