
epic · Support
Archmage Hellmut
Magic
Banner Lords13 books to maxBest in fire knight (A), arena (A)Aura|Increases Ally SPD in Campaign battles by 17%
- HP
- 18,825
- ATK
- 925
- DEF
- 1,123
- SPD
- 108
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Passive+3
- Epic+3
- Increase Turn Meter+10
- Epic+3
- AoE+10
- Increase SPD+8
- Increase Turn Meter+8
- Decrease Turn Meter+5
- Epic+3
- AoE+8
- Epic+3
- Multi-hit+30
- Decrease Turn Meter+25
- Increase Turn Meter+8
- Increase SPD+6
- Epic+3
- AoE+25
- Increase Turn Meter+8
- Decrease Turn Meter+6
- Stun+6
- Epic+3
- AoE+15
- Increase SPD+15
- Increase Turn Meter+15
- Decrease Turn Meter+10
- Increase C.RATE+6
- AoE+10
- Epic+3
- AoE+12
- Decrease Turn Meter+6
- Stun+6
- Epic+3
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyEvery point of speed counts.
- Speed + ImmortalArena defence variant.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC or RES
SPD›HP›DEF›ACC›RES
Support + Defense. Key nodes: Rapid Response, Arcane Celerity, Lore of Steel, Evil Eye, Deterrence.
- Fastest champion on the team by a clear margin
- SPD 250+ for Gold Arena
- Survive one hit from the enemy nuker
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
4 abilities · 13 books to max them all
A1Arcane Dynamo
Attacks 1 enemy. Fills this Champion's Turn Meter by 10%. Fills the Turn Meter by 20% if this attack is critical.
Multiplier4.8*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +10%
A2Timeslip
Attacks 1 enemy. Also attacks all other enemies if the first attack is critical. The second hit has a 50% chance of placing a [Stun] debuff for 1 turn. After attacking, decreases the Turn Meters of each enemy without a [Stun] debuff by 20%.
Multiplier6*ATK3.5*ATK
- Lv 2 · Damage +5%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Damage +5%
- Lv 5 · Buff/Debuff Chance +5%
- Lv 6 · Damage +10%
- Lv 7 · Buff/Debuff Chance +15%
- Lv 8 · Cooldown -1
A3Psychic Guidance
Places a 30% [Increase SPD] buff, a 30% [Increase C. RATE] buff, and a 30% [Increase C. DMG] buff on all allies for 2 turns.
- Lv 2 · Cooldown -1
- Lv 3 · Cooldown -1
PassiveChrono Isolation [P]
Immune to Turn Meter reduction effects from enemies.





