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Archmage Hellmut

epic · Support

Archmage Hellmut

MagicBanner LordsBanner Lords13 books to maxBest in fire knight (A), arena (A)

Aura|Increases Ally SPD in Campaign battles by 17%

HP
18,825
ATK
925
DEF
1,123
SPD
108
C.RATE
15%
C.DMG
50%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
C
Dragon
D
Ice Golem
A
Fire Knight
B
Spider
A
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss6/100
  • Passive+3
  • Epic+3
Hydra13/100
  • Increase Turn Meter+10
  • Epic+3
Dragon34/100
  • AoE+10
  • Increase SPD+8
  • Increase Turn Meter+8
  • Decrease Turn Meter+5
  • Epic+3
Ice Golem11/100
  • AoE+8
  • Epic+3
Fire Knight72/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Increase Turn Meter+8
  • Increase SPD+6
  • Epic+3
Spider48/100
  • AoE+25
  • Increase Turn Meter+8
  • Decrease Turn Meter+6
  • Stun+6
  • Epic+3
Arena70/100
  • AoE+15
  • Increase SPD+15
  • Increase Turn Meter+15
  • Decrease Turn Meter+10
  • Increase C.RATE+6
Doom Tower13/100
  • AoE+10
  • Epic+3
Faction Wars27/100
  • AoE+12
  • Decrease Turn Meter+6
  • Stun+6
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Speed lead / turn meter support
Turn meter and speed support.
Sets
  • Speed + Perception + AccuracyEvery point of speed counts.
  • Speed + ImmortalArena defence variant.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP or DEF
amulet
HP or DEF
banner
ACC or RES
Stat priority

SPD›HP›DEF›ACC›RES

Masteries

Support + Defense. Key nodes: Rapid Response, Arcane Celerity, Lore of Steel, Evil Eye, Deterrence.

Targets
  • Fastest champion on the team by a clear margin
  • SPD 250+ for Gold Arena
  • Survive one hit from the enemy nuker

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 13 books to max them all

A1Arcane Dynamo

4 books

Attacks 1 enemy. Fills this Champion's Turn Meter by 10%. Fills the Turn Meter by 20% if this attack is critical.

Multiplier4.8*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +10%

A2Timeslip

Cooldown 47 books

Attacks 1 enemy. Also attacks all other enemies if the first attack is critical. The second hit has a 50% chance of placing a [Stun] debuff for 1 turn. After attacking, decreases the Turn Meters of each enemy without a [Stun] debuff by 20%.

Multiplier6*ATK3.5*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Buff/Debuff Chance +5%
  5. Lv 6 · Damage +10%
  6. Lv 7 · Buff/Debuff Chance +15%
  7. Lv 8 · Cooldown -1

A3Psychic Guidance

Cooldown 52 books

Places a 30% [Increase SPD] buff, a 30% [Increase C. RATE] buff, and a 30% [Increase C. DMG] buff on all allies for 2 turns.

  1. Lv 2 · Cooldown -1
  2. Lv 3 · Cooldown -1

PassiveChrono Isolation [P]

Immune to Turn Meter reduction effects from enemies.