
- HP
- 14,205
- ATK
- 1,421
- DEF
- 661
- SPD
- 96
- C.RATE
- 15%
- C.DMG
- 57%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
Nothing in the kit points here.
Nothing in the kit points here.
Nothing in the kit points here.
Nothing in the kit points here.
Nothing in the kit points here.
Nothing in the kit points here.
Nothing in the kit points here.
Nothing in the kit points here.
Nothing in the kit points here.
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
- Lethal + SpeedWhen crit rate is hard to reach.
- Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
- gauntlets
- C.DMG% (or C.RATE% until 100% crit)
- chestplate
- ATK%
- boots
- SPD
- ring
- ATK
- amulet
- C.DMG%
- banner
- ATK% or ACC
C.RATE›C.DMG›ATK›SPD›ACC
Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.
- 100% C.RATE, then as much C.DMG as possible
- SPD 170+ for dungeons, 200+ for arena
- ACC only if a skill needs to land a debuff
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 12 books to max them all
A1Spread Misery
Attacks 1 enemy. Has a 50% chance of transferring 1 random debuff from this Champion to the target.
Multiplier3.3*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Buff/Debuff Chance +15%
A2Lethargy
Attacks 1 enemy. Has a 60% chance of putting the target's skills on cooldown.
Multiplier5.8*ATK
- Lv 2 · Damage +10%
- Lv 3 · Buff/Debuff Chance +10%
- Lv 4 · Buff/Debuff Chance +10%
- Lv 5 · Buff/Debuff Chance +10%
- Lv 6 · Buff/Debuff Chance +10%
A3Soulbreak
Attacks 1 enemy. Damage increases according to the number of debuffs on the target.
MultiplierATK*(2+TRG_DEBUFF_COUNT)
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Cooldown -1
Undead Hordes