
epic · Attack
Alure
Magic
Demonspawn12 books to maxBest in fire knight (A)Aura|Increases Ally ACC in Campaign battles by 50
- HP
- 14,040
- ATK
- 1,575
- DEF
- 793
- SPD
- 96
- C.RATE
- 15%
- C.DMG
- 60%
- RES
- 30
- ACC
- 0
At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.
Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Decrease DEF+20
- Epic+3
- Decrease DEF+15
- Epic+3
- Decrease DEF+25
- AoE+10
- Decrease Turn Meter+5
- Epic+3
- Decrease DEF+20
- AoE+8
- Epic+3
- Multi-hit+30
- Decrease Turn Meter+25
- Decrease DEF+12
- Epic+3
- AoE+25
- Decrease Turn Meter+6
- Decrease DEF+5
- Sleep+5
- Epic+3
- AoE+15
- Decrease DEF+10
- Decrease Turn Meter+10
- Epic+3
- Decrease DEF+12
- AoE+10
- Epic+3
- Decrease DEF+15
- AoE+12
- Decrease Turn Meter+6
- Epic+3
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
3 abilities · 12 books to max them all
A1Psychic Whip
Attacks 3 times at random. Decreases the target's Turn Meter by 25% on each critical hit.
Multiplier1*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +5%
A2Temptation
Attacks all enemies 2 times. Each hit has a 30% chance of placing a 30% [Decrease DEF] debuff for 1 turn. Places a [Sleep] debuff for 1 turn on targets under [Decrease DEF] debuffs.
Multiplier1.7*ATK
- Lv 2 · Damage +5%
- Lv 3 · Buff/Debuff Chance +5%
- Lv 4 · Damage +5%
- Lv 5 · Buff/Debuff Chance +5%
- Lv 6 · Cooldown -1
- Lv 7 · Buff/Debuff Chance +10%
A3Hellish Blaze
Attacks 1 enemy. Has an extra 30% chance of inflicting a critical hit. Will ignore 50% of the target's DEF.
Multiplier4.6*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%


