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Alice the Wanderer

legendary · Attack

Alice the Wanderer

MagicSacred OrderSacred Order12 books to maxBest in fire knight (A)

Aura|Increases Ally ATK in all battles by 30%

HP
16,020
ATK
1,443
DEF
1,068
SPD
99
C.RATE
15%
C.DMG
63%
RES
30
ACC
10

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
C
Dragon
D
Ice Golem
A
Fire Knight
B
Spider
C
Arena
D
Doom Tower
C
Faction Wars
Why these grades
Clan Boss13/100
  • Legendary+6
  • ATK aura+4
  • Passive+3
Hydra10/100
  • Legendary+6
  • ATK aura+4
Dragon25/100
  • AoE+10
  • Legendary+6
  • Decrease Turn Meter+5
  • ATK aura+4
Ice Golem18/100
  • AoE+8
  • Legendary+6
  • ATK aura+4
Fire Knight65/100
  • Multi-hit+30
  • Decrease Turn Meter+25
  • Legendary+6
  • ATK aura+4
Spider41/100
  • AoE+25
  • Decrease Turn Meter+6
  • Legendary+6
  • ATK aura+4
Arena35/100
  • AoE+15
  • Decrease Turn Meter+10
  • Legendary+6
  • ATK aura+4
Doom Tower20/100
  • AoE+10
  • Legendary+6
  • ATK aura+4
Faction Wars28/100
  • AoE+12
  • Decrease Turn Meter+6
  • Legendary+6
  • ATK aura+4

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Attack nuker
Attack role with damage skills and little utility.
Sets
  • Savage + CruelIgnore-DEF sets for raw hits; Savage plus a two-piece Offense or Speed.
  • Lethal + SpeedWhen crit rate is hard to reach.
  • Speed + Critical Rate + Crit DamageBudget: three two-piece sets.
Main stats
gauntlets
C.DMG% (or C.RATE% until 100% crit)
chestplate
ATK%
boots
SPD
ring
ATK
amulet
C.DMG%
banner
ATK% or ACC
Stat priority

C.RATE›C.DMG›ATK›SPD›ACC

Masteries

Offense + Support. Key nodes: Warmaster or Helmsmasher, Flawless Execution, Bring it Down, Methodical, Lore of Steel.

Targets
  • 100% C.RATE, then as much C.DMG as possible
  • SPD 170+ for dungeons, 200+ for arena
  • ACC only if a skill needs to land a debuff

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 12 books to max them all

A1Vorpal Sword

4 books

Attacks 1 enemy 2 times. Places an extra hit if the target has any active skills on cooldown. Each hit has an 80% chance of decreasing the duration of a random buff on the target by 1 turn.

Multiplier1.7*ATK1.7*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +10%

A2Clockwork Cyclone

Cooldown 45 books

Attacks all enemies. Has a 75% chance of increasing the cooldowns of all enemy skills by 2 turns. Also has a 75% chance of decreasing each target’s Turn Meter by 15%. If at least one of a target’s skills has its cooldown increased to the max, decreases their Turn Meter by 30% instead.

Multiplier4.2*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Buff/Debuff Chance +10%
  4. Lv 5 · Buff/Debuff Chance +15%
  5. Lv 6 · Cooldown -1

A3Queenslayer

Cooldown 43 books

Attacks 1 enemy. Will ignore 20% of the target’s DEF. If the initial target is killed, also attacks the enemy with the lowest HP. Will also ignore 20% of the target’s DEF.

Multiplier5*ATK5*ATK

  1. Lv 2 · Damage +10%
  2. Lv 3 · Damage +10%
  3. Lv 4 · Cooldown -1

PassiveTick Tock [P]

Cooldown 3

[Passive Effect] Whenever this Champion attacks, inflicts 3% more damage to each target for each turn remaining on all of their skills' cooldowns. The bonus damage is counted individually for each target. [Active Effect] Resets the cooldown of one of this Champion’s skills each time they kill an enemy. Occurs once per skill.