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Alaz the Sunbearer

mythical · Defense

Alaz the Sunbearer

ForceBarbariansBarbarians5 books to maxBest in clan boss (A)

Aura|Increases Ally DEF in all battles by 35%

HP
20,970
ATK
980
DEF
1,476
SPD
105
C.RATE
15%
C.DMG
63%
RES
50
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

A
Clan Boss
D
Hydra
C
Dragon
C
Ice Golem
B
Fire Knight
B
Spider
B
Arena
C
Doom Tower
B
Faction Wars
Why these grades
Clan Boss57/100
  • Block Damage+15
  • Counterattack+15
  • Increase DEF+8
  • Base speed 105+6
  • Mythical+6
Hydra24/100
  • Increase DEF+8
  • Base speed 105+6
  • Mythical+6
  • DEF aura+4
Dragon26/100
  • AoE+10
  • Base speed 105+6
  • Mythical+6
  • DEF aura+4
Ice Golem32/100
  • AoE+8
  • Increase DEF+8
  • Base speed 105+6
  • Mythical+6
  • DEF aura+4
Fire Knight52/100
  • Multi-hit+30
  • Counterattack+6
  • Base speed 105+6
  • Mythical+6
  • DEF aura+4
Spider41/100
  • AoE+25
  • Base speed 105+6
  • Mythical+6
  • DEF aura+4
Arena45/100
  • AoE+15
  • Block Damage+8
  • Provoke+6
  • Base speed 105+6
  • Mythical+6
Doom Tower32/100
  • AoE+10
  • Increase DEF+6
  • Base speed 105+6
  • Mythical+6
  • DEF aura+4
Faction Wars41/100
  • AoE+12
  • Increase DEF+8
  • Base speed 105+6
  • Mythical+6
  • Provoke+5

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

5 abilities · 5 books to max them all

A1Photon Ax

1 books

Attacks 1 enemy 2 times. Places an extra hit if the target is under a [Shield] buff. Each hit will ignore [Shield] buffs.

Multiplier2*DEF2*DEF

  1. Lv 2 · Damage +20%

A2Rolling Thunder

Cooldown 42 books

Attacks all enemies. Before attacking, places a 60% [Increase DEF] buff on all allies for 2 turns. Places an extra hit on targets with less than 50% HP after the first hit. If the target’s HP is equal to or higher than 50% after the first hit, destroys the target’s MAX HP by 30% of the damage inflicted instead.

Multiplier4.2*DEF4.2*DEF

  1. Lv 2 · Damage +20%
  2. Lv 3 · Cooldown -1

A3Searing Glare

Cooldown 42 books

Places a [Provoke] debuff on a target enemy for 2 turns. This debuff cannot be resisted if the target has less than 50% HP. Also places a [Counterattack] buff on all allies for 2 turns, and a [Block Damage] buff on all allies for 1 turn.

  1. Lv 2 · Ignore RES +0
  2. Lv 3 · Cooldown -1

A4Metamorph

Cooldown 4

Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

PassiveCuirass of the Sun [P]

Increases this Champion's DEF by 5% each time they counterattack (stacks up to 100%). Resets each Round.