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Akoth the Seared

epic · Defense

Akoth the Seared

MagicDemonspawnDemonspawn18 books to max

Aura|Increases Ally HP in all battles by 25%

HP
16,680
ATK
892
DEF
1,299
SPD
95
C.RATE
15%
C.DMG
50%
RES
30
ACC
15

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

C
Clan Boss
D
Hydra
D
Dragon
C
Ice Golem
D
Fire Knight
B
Spider
C
Arena
C
Doom Tower
C
Faction Wars
Why these grades
Clan Boss31/100
  • HP Burn+15
  • Shield+6
  • HP aura+4
  • Passive+3
  • Epic+3
Hydra15/100
  • HP Burn+8
  • HP aura+4
  • Epic+3
Dragon17/100
  • AoE+10
  • HP aura+4
  • Epic+3
Ice Golem25/100
  • HP Burn+10
  • AoE+8
  • HP aura+4
  • Epic+3
Fire Knight7/100
  • HP aura+4
  • Epic+3
Spider52/100
  • AoE+25
  • HP Burn+20
  • HP aura+4
  • Epic+3
Arena28/100
  • AoE+15
  • Shield+6
  • HP aura+4
  • Epic+3
Doom Tower25/100
  • AoE+10
  • HP Burn+8
  • HP aura+4
  • Epic+3
Faction Wars25/100
  • AoE+12
  • HP Burn+6
  • HP aura+4
  • Epic+3

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
DEF-based damage dealer
Damage scales with DEF.
Sets
  • Savage + DefenseIgnore DEF while stacking your own.
  • Speed + Critical Rate + DefenseBudget three-set build.
Main stats
gauntlets
C.DMG% (C.RATE% until 100%)
chestplate
DEF%
boots
SPD
ring
DEF
amulet
C.DMG%
banner
DEF% or ACC
Stat priority

C.RATE›DEF›C.DMG›SPD›ACC

Masteries

Offense + Defense. Key nodes: Warmaster or Giant Slayer, Flawless Execution, Methodical, Defiant, Blastproof.

Targets
  • DEF 4,000+ at 6 stars
  • 100% C.RATE
  • Enough HP to survive: this champion is your tank too

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

4 abilities · 18 books to max them all

A1Molten Punch

5 books

Attacks 1 enemy. Has a 50% chance of placing a 30% [Decrease C. RATE] debuff for 2 turns.

Multiplier4*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Buff/Debuff Chance +5%
  5. Lv 6 · Buff/Debuff Chance +10%

A2Pyroclasm

Cooldown 34 books

Attacks all enemies. Has a 20% chance of placing a [HP Burn] debuff for 2 turns. The chance of placing the debuff increases by 20% for each alive enemy.

Multiplier3.5*DEF

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +10%
  4. Lv 5 · Damage +10%

A3Pyretic Release

Cooldown 56 books

Attacks all enemies. Has a 50% chance of increasing the cooldowns of all skills by 2 turns on enemies under [HP Burn] debuffs. Also places a [Shield] buff equal to 20% of this Champion's MAX HP on all allies for 2 turns. [Instantly activates this skill when this Champion is revived by Rian the Conjurer.]

Multiplier3.5*DEF

  1. Lv 2 · Buff/Debuff Chance +5%
  2. Lv 3 · Shield +5%
  3. Lv 4 · Buff/Debuff Chance +5%
  4. Lv 5 · Shield +5%
  5. Lv 6 · Buff/Debuff Chance +10%
  6. Lv 7 · Cooldown -1

PassiveFiery Swath [P]

3 books

Has a 10% chance of placing a [Fear] debuff on an enemy for 1 turn whenever they receive damage from a [HP Burn] debuff placed on themselves.

  1. Lv 2 · Buff/Debuff Chance +5%
  2. Lv 3 · Buff/Debuff Chance +5%
  3. Lv 4 · Buff/Debuff Chance +5%