Where to use
Graded from what the kit actually does, not from a tier list.
Why these grades
- Weaken+15
- Weaken+12
- Weaken+15
- Weaken+15
- Multi-hit+30
Nothing in the kit points here.
Nothing in the kit points here.
Nothing in the kit points here.
- Weaken+8
Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.
How to build
- Speed + Perception + AccuracyLand debuffs first and often.
- Speed + ImmortalWhen survival is the issue.
- Reflex + SpeedCooldown-heavy kits love Reflex.
- gauntlets
- HP% or DEF%
- chestplate
- HP% or DEF%
- boots
- SPD
- ring
- HP or DEF
- amulet
- HP or DEF
- banner
- ACC
SPD›ACC›HP›DEF›RES
Support + Defense (or Offense for Warmaster). Key nodes: Master Hexer, Lore of Steel, Evil Eye, Rapid Response, Deterrence.
- SPD 200+ for dungeons and arena
- ACC 250+ for stage 20+ dungeons
- Enough HP to live through a nuke
Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.
Skills
2 abilities · 10 books to max them all
A1Holy Blade
Attacks 1 enemy 2 times.
Multiplier2.1*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Damage +5%
- Lv 5 · Damage +10%
A2Branding Iron
Attacks 3 times at random. Each hit has a 50% chance of placing a 15% [Weaken] debuff for 1 turn.
Multiplier2.1*ATK
- Lv 2 · Damage +5%
- Lv 3 · Damage +5%
- Lv 4 · Buff/Debuff Chance +5%
- Lv 5 · Damage +10%
- Lv 6 · Buff/Debuff Chance +10%
- Lv 7 · Cooldown -1

Sacred Order