Sign in
Pit Fighter

uncommon · HP

Pit Fighter

ForceBarbariansBarbarians10 books to max
HP
16,185
ATK
892
DEF
782
SPD
93
C.RATE
15%
C.DMG
50%
RES
30
ACC
0

At 6★ level 60, fully ascended. Gear, masteries and blessings are on top.

Where to use

Graded from what the kit actually does, not from a tier list.

D
Clan Boss
D
Hydra
D
Dragon
D
Ice Golem
C
Fire Knight
D
Spider
D
Arena
D
Doom Tower
D
Faction Wars
Why these grades
Clan Boss0/100

Nothing in the kit points here.

Hydra0/100

Nothing in the kit points here.

Dragon5/100
  • Decrease Turn Meter+5
Ice Golem0/100

Nothing in the kit points here.

Fire Knight25/100
  • Decrease Turn Meter+25
Spider6/100
  • Decrease Turn Meter+6
Arena10/100
  • Decrease Turn Meter+10
Doom Tower0/100

Nothing in the kit points here.

Faction Wars6/100
  • Decrease Turn Meter+6

Grades are computed from what the skills do, the aura and base speed. They are a starting opinion, not a verdict, and they get better as more real teams are synced.

How to build

Starter build
Generalist
Mixed kit.
Sets
  • Speed + Perception + LifeBalanced starting point.
  • Lifesteal + SpeedSelf-sustain for solo content.
Main stats
gauntlets
HP% or DEF%
chestplate
HP% or DEF%
boots
SPD
ring
HP
amulet
HP
banner
ACC
Stat priority

SPD›HP›DEF›ACC›RES

Masteries

Offense + Support. Key nodes: Warmaster, Lore of Steel, Master Hexer.

Targets
  • SPD first, then survival
  • ACC 200+ if any skill applies a debuff

Generated from the champion's role and skills. Treat it as the first build, then refine with the gear grader once your account is connected.

Skills

2 abilities · 10 books to max them all

A1True Strike

5 books

Attacks 1 enemy. Has an extra 25% chance of placing a critical hit.

Multiplier2.9*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +5%
  5. Lv 6 · Damage +5%

A2Gust of Dust

Cooldown 45 books

Attacks 1 enemy. Decreases the target's Turn Meter by 50%.

Multiplier5*ATK

  1. Lv 2 · Damage +5%
  2. Lv 3 · Damage +5%
  3. Lv 4 · Damage +5%
  4. Lv 5 · Damage +10%
  5. Lv 6 · Cooldown -1