Sand Devil's Necropolis
Shields and buffs on the boss; a solo or duo damage dealer with a strong support does best.
Medium confidence on the tactics. The skill text below is the game's own.
Reading your account…
Bring
Decrease DEFcoreDamage amplifier.
WeakencoreDamage amplifier.
- Remove Buffsuseful
Strips his shields and buffs.
Block BuffsusefulKeeps his shields off.
- Healuseful
Sustain in long fights.
Stats
- High single-champion damage
- ACC for debuffs to land
Notes
- He provokes and shields himself; a damage dealer who can hit through buffs or a buff stripper on a short cooldown keeps runs steady.
- One strong nuker plus a support who lands Decrease DEF and heals beats a spread of average damage.
What Sand Devil's Necropolis does
Skill text straight from the game client. Numbers are the base difficulty; higher stages scale them up.
- Rage of the SandsBasic
Attacks all enemies. Places a 30% [Decrease SPD] debuff and a 50% [Decrease ACC] debuff on all enemies for 2 turns.
- Dune TempestCooldown 3
Removes all debuffs from Al-Naemeh, then heals him. The amount healed is proportional to the total amount of destroyed MAX HP on the enemy team. After healing, attacks all enemies. The damage this skill inflicts decreases for each removed debuff.
- Feasting SwarmCooldown 4
Attacks all enemies. Ignores [Shield], [Block Damage], and [Unkillable] buffs, as well as 100% of the target's DEF. After attacking, places a [Sleep] debuff on Al-Naemeh for 2 turns. [Passive Effect] Increases the current cooldown of this skill by 1 turn whenever a [Sleep] debuff is placed on Al-Naemeh by enemies.
- Rest for the Wicked [P]Passive
Al-Naemeh is immune to receiving all debuffs except [Sleep]. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, Turn Meter reduction effects, and debuff duration increasing effects. When under a [Sleep] debuff, Al-Naemeh is only immune to receiving [Stun], [Freeze], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear], [True Fear], [Petrification], [Berserk], [Enfeeble], [Nullify], [Ensnare], [Fatigue], and [Hunter's Gaze] debuffs, as well as HP exchange effects, HP balancing effects, and cooldown increasing effects. Decreases incoming damage from enemy skills by 25% on Stages 1-5, by 50% on Stages 6-15, and by 75% on Stages 16-25. This innate damage reduction is decreased by 15% for each debuff that Al-Naemeh is currently under.
- Soul Sustenance [P]Passive
Whenever Al-Naemeh attacks, destroys the MAX HP of all targets by 5%. Whenever an enemy decreases Al-Naemeh’s Turn Meter, destroys the MAX HP of that enemy by the same percentage. Whenever Al-Naemeh is under a [Sleep] debuff and an enemy Champion is healed, restores a portion of that Champion's destroyed MAX HP. The amount restored is equal to the value of the heal.
- Dreamless Sleep [P]Passive
Activates the Slumber counter whenever a [Sleep] debuff is placed on Al-Naemeh. The Slumber counter disappears whenever a [Sleep] debuff expires on Al-Naemeh or is removed from him. [Sleep] debuffs are not removed from Al-Naemeh when he is attacked. Decreases Al-Naemeh's Slumber counter by 1 whenever Al-Naemeh receives damage (except damage from debuffs). Whenever the Slumber counter reaches 0, removes any [Sleep] debuffs from Al-Naemeh and fills his Turn Meter by 50%. Whenever a [Sleep] debuff expires or is removed from Al-Naemeh, he becomes immune to [Sleep] debuffs for 1 turn. The duration of the Slumber counter is 10 (on Normal Difficulty), and 8 (on Hard Difficulty).
- Almighty Tolerance [P]Passive
Decreases the damage taken from Poison debuffs by 90%.
- Almighty Strength [P]Passive
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
- Grim Fortitude [P]Passive
Decreases the damage taken from [Smite] debuffs by 70%.