Phantom Shogun's Grove
Waves followed by the Shogun. Sustain and amplification over burst.
Medium confidence on the tactics. The skill text below is the game's own.
Reading your account…
Bring
Decrease DEFcoreDamage amplifier.
WeakencoreDamage amplifier.
Decrease ATKusefulSurvive his hits.
Increase ATKusefulSpeeds up the waves.
- Healuseful
Sustain through the stage.
- AoEuseful
Wave clear.
Stats
- Balanced: survive waves, then damage
Notes
- The waves are the real fight: bring AoE and turn meter control so the team arrives at the Shogun healthy.
- The Shogun hits hard but does little else; Decrease ATK and a healer make the boss room routine.
What Phantom Shogun's Grove does
Skill text straight from the game client. Numbers are the base difficulty; higher stages scale them up.
- Spectral LungeBasic
Attacks 1 enemy under an [Enfeeble] debuff. Then, attacks all other enemies under an [Enfeeble] debuff. Each hit fills Akumori's Turn Meter by 20%.
- Scourge SwordCooldown 3
Attacks 1 enemy. Will prioritize attacking enemies under an [Enfeeble] debuff. After attacking, removes all buffs from all enemies, except the initial target. Then, applies a [Debuff Spread] effect, taking an [Enfeeble] debuff from the initial target and placing it on all enemies. Also places a 60% [Decrease DEF] debuff for 2 turns on all enemies that had an [Enfeeble] debuff placed on them. Finally, if there are no enemies under [Enfeeble] debuffs at the end of this attack, places an [Enfeeble] debuff on the enemy with the highest C. DMG for 3 turns. This [Enfeeble] debuff cannot be removed, resisted, or blocked.
- Forest of SpearsCooldown 4
Attacks the enemy with the highest C. DMG. Will prioritize attacking enemies not under a [Stone Skin] buff. Before attacking, places a [Block Passive Skills] debuff on all enemies for 3 turns. This debuff cannot be removed, resisted, or blocked. After attacking, places an [Enfeeble] debuff on the target enemy for 3 turns. This debuff cannot be removed, resisted, or blocked.
- Wraith JavelinCooldown 5
Attacks 1 enemy. Will prioritize attacking enemies under an [Enfeeble] debuff. If the Shade counter reaches 10, this attack will ignore [Block Damage] buffs. If the Shade counter reaches 20, will also ignore [Unkillable] buffs. If the Shade counter reaches 30, will also ignore [Ally Protection] buffs. If the Shade counter reaches 40, will also ignore [Shield] buffs.
- Shroud of the Shogun [P]Passive
Activates the Shade counter at the start of the battle. Whenever an enemy lands a weak hit on Akumori, increases the Shade counter by 2 on Stage 3, 4 on Stage 12, and 6 on Stage 21. Whenever Akumori lands a critical hit, increases the Shade counter by 5. Whenever an [Enfeeble] debuff is removed or transferred from an enemy, or when its duration is fully decreased by an enemy Champion, increases the Shade counter by 2. Increases Akumori's C. RATE by 1% and C. DMG by 2% for each Shade counter stack. Akumori is immune to Turn Meter reduction effects and [Enfeeble] debuffs. Whenever the Shade counter reaches 20, Akumori will not receive damage from [Poison] debuffs. Whenever the Shade counter reaches 30, Akumori will also not receive damage from [HP Burn] debuffs and [Smite] debuffs. Whenever the Shade counter reaches 40, Akumori will also not receive damage from skills or Masteries that scale based on Akumori's MAX HP. If the Shade counter reaches 50, all of Akumori's attacks will ignore 100% of the target's DEF. Also whenever Akumori kills an enemy, attacks all remaining enemies.
- Purge The Shadow [P]Passive
Whenever an Awakened Champion uses a skill against Akumori, decreases the Shade counter. The Shade counter is decreased according to the Awakening Level on the Champion who uses a skill against Akumori: Level 6 Awakening: 1st hit inflicted by a skill will remove 6 stacks 2nd hit inflicted by a skill will remove 3 stacks 3rd hit inflicted by a skill will remove 1 stack Any subsequent hits inflicted by a skill will remove 0 stacks Level 5 Awakening: 1st hit inflicted by a skill will remove 5 stacks 2nd hit inflicted by a skill will remove 2 stacks 3rd hit inflicted by a skill will remove 1 stack Any subsequent hits inflicted by a skill will remove 0 stacks Level 4 Awakening: 1st hit inflicted by a skill will remove 4 stacks 2nd hit inflicted by a skill will remove 2 stacks 3rd hit inflicted by a skill will remove 1 stack Any subsequent hits inflicted by a skill will remove 0 stacks Level 3 Awakening: 1st hit inflicted by a skill will remove 3 stacks 2nd hit inflicted by a skill will remove 1 stack Any subsequent hits inflicted by a skill will remove 0 stacks Level 2 Awakening: 1st hit inflicted by a skill will remove 2 stacks 2nd hit inflicted by a skill will remove 1 stack Any subsequent hits inflicted by a skill will remove 0 stacks Level 1 Awakening: 1st hit inflicted by a skill will remove 1 stack Any subsequent hits inflicted by a skill will remove 0 stacks
- Almighty Immunity [P]Passive
Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear], [True Fear], [Petrification], [Berserk], [Enfeeble], [Nullify], [Ensnare], [Fatigue], and [Hunter's Gaze] debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
- Almighty Strength [P]Passive
Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.
- Awakened Weakness [P]Passive
Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
- Flameproof [P]Passive
Damage from [HP Burn] debuffs cannot exceed 1% of the Boss' MAX HP.
- Almighty Tolerance [P]Passive
Decreases the damage taken from Poison debuffs by 90%.
- Grim Fortitude [P]Passive
Decreases the damage taken from [Smite] debuffs by 70%.