Hydra Clan Boss
Six heads with their own rules, three up at a time. Every head shrugs off Poison, caps HP Burn and MAX HP damage, and is immune to control, so the fight is about choosing the right head, keeping your own team clean of debuffs, and hitting hard when a head opens up.
Reading your account…
Bring
Decrease DEFcoreMultiplies the raw damage every head needs.
WeakencoreSame job, and it stacks with Decrease DEF.
- Remove Debuffscore
Fear, Heal Reduction, Poison, Leech and Pain Link all need cleansing.
HP BurnusefulBlight takes double damage from it, and decapitating Blight burns the other heads.
HexusefulStops Mischief redirecting your hits onto other heads.
Block BuffsusefulKeeps Wrath, Mischief and Suffering from buffing the row.
StrengthenusefulSuffering cannot Weaken a champion under Strengthen.
Perfect VeilusefulTorment only places True Fear on attackers without it.
- Reviveuseful
Heads devour and kill champions over a very long fight.
Increase Turn MeterusefulMore champion turns per head turn.
Avoid
- Poison teams: every head takes 90% less damage from Poison.
- Big heals while Decay is up: each heal destroys the healed champion's MAX HP.
- Buff-heavy teams while Mischief is up: it steals every buff and half the Turn Meter.
- Stun, Freeze, Sleep and Provoke: the heads are immune.
Stats
- ACC 250+: Suffering adds 50 RES to every head
- SPD and ACC first, then survivability
- Single-target damage over AoE: heads take 10 to 30% less from AoE attacks
Notes
- Decapitating a head has its own effect: Decay heals your team, Blight burns the other heads, Suffering shields you, Mischief empties every head's Turn Meter.
- Shared caps on every head: Poison at 10% damage, HP Burn ticks capped, MAX HP damage capped at 10% of the head's HP per hit, Warmaster and Giant Slayer capped per attack.
Part by part
Head of Decay
Bites your lowest champion with Heal Reduction, cleanses every head every four turns, and shields the weakest head with an unremovable Life Barrier. While it lives, any heal you receive destroys that champion's MAX HP.
Bring
- Remove DebuffscoreClears the Heal Reduction it keeps placing.
Decrease DEFcoreRaw damage is the only kind that works here.
ShieldusefulShields keep you alive without triggering the MAX HP destruction that heals do.
Block DebuffsusefulStops the Heal Reduction landing at all.
- Poison does almost nothing and HP Burn ticks are capped: bring hitters, not damage-over-time.
- Kill it early when it is up: Speed of Decay wipes your debuffs off the other heads every four turns.
- Decapitating Decay heals your whole team for 30% and restores destroyed MAX HP.
Who you own for it
What it does, in the game's words
- Agonizing JawsBasic
Attacks the enemy with the lowest HP. Places a 100% [Heal Reduction] debuff for 2 turns. [Decapitation Effect] Whenever this Head is decapitated, heals all enemy Champions by 30% of their MAX HP, then restores 50% of the MAX HP of any enemy Champions whose MAX HP has been destroyed.
- Speed of DecayCooldown 4
Removes all debuffs from all Heads, then fills the Turn Meters of all Heads by 30%.
- Rotten WardCooldown 5
Removes all debuffs from the Head with the lowest HP, then places a [Life Barrier] buff on them for 4 turns. The [Life Barrier] buff cannot be removed or stolen.
- Almighty Decay [P]Passive
Whenever an enemy Champion is healed, destroys their MAX HP by 15% of the value of the Heal (up to 25% of their MAX HP). Decreases the damage taken from [Poison] debuffs by 90%. Decreases the damage all Hydra Heads take from AoE attacks by 10%. Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Head's MAX HP when attacking this Head. Damage taken in one tick from [HP Burn] debuffs cannot exceed 20,000 HP. Damage taken from Reflected Damage, the Warmaster Mastery, or the Giant Slayer Mastery cannot exceed 50,000 HP per attack. Immune to [Stun], [Freeze], [Sleep], [Block Active Skills], [Block Passive Skills], [Fear], [True Fear], [Petrification], [Berserk], [Enfeeble], [Nullify], [Ensnare], [Fatigue], and [Hunter's Gaze] debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, MAX HP destruction effects, and Turn Meter reduction effects.
Head of Torment
Places Fear that cannot be blocked or resisted, then hits everyone who is Feared. Attacking it without a Perfect Veil gives you True Fear. Curse Storm hits harder by 25% for every debuff on each champion.
Bring
- Remove DebuffscoreFear and True Fear cannot be blocked, so they have to be cleansed.
Decrease DEFcoreStandard damage amplifier.
Perfect VeilusefulThe only thing that stops True Fear when you attack it.
WeakenusefulAmplifies the team's damage.
- Keep your team clean: Curse Storm's damage scales with the debuffs already on you.
- Decapitating Torment removes all Fear and gives two champions Perfect Veil.
Who you own for it
What it does, in the game's words
- Spectral JawsBasic
Attacks 1 enemy. Has a 50% chance of placing a [Fear] debuff for 2 turns. This debuff cannot be blocked or resisted. After the first attack, attacks all enemies under [Fear] or [True Fear] debuffs. [Decapitation Effect] Whenever this Head is decapitated, removes all [Fear] and [True Fear] debuffs from all enemy Champions, then places a [Perfect Veil] buff for 2 turns on 2 random enemy Champions.
- Curse StormCooldown 3
Attacks all enemies. Damage increases by 25% for each debuff an enemy is under.
- Almighty Torment [P]Passive
When attacked by enemies not under [Perfect Veil] buffs, places a [True Fear] debuff on them for 1 turn. This debuff cannot be blocked or resisted. Decreases the damage taken from [Poison] debuffs by 90%. Decreases the damage all Hydra Heads take from AoE attacks by 10%. Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Head's MAX HP when attacking this Head. Damage taken in one tick from [HP Burn] debuffs cannot exceed 20,000 HP. Damage taken from Reflected Damage, the Warmaster Mastery, or the Giant Slayer Mastery cannot exceed 50,000 HP per attack. Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear], [True Fear], [Petrification], [Berserk], [Enfeeble], [Nullify], [Ensnare], [Fatigue], and [Hunter's Gaze] debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, MAX HP destruction effects, and Turn Meter reduction effects.
Head of Blight
Stacks Poison and Leech across your team, then detonates every Poison on anyone Leeched. It takes double damage from HP Burn, the one head where damage over time is the plan.
Bring
HP BurncoreDouble damage on this head, and burns the others when it is decapitated.- Remove DebuffscorePoison and Leech together are what kill you.
Decrease DEFcoreStandard damage amplifier.- HealusefulSustain through the poison ticks.
- Blinding Smog puts an unremovable Poison Cloud on every head for two turns; ride it out rather than trying to strip it.
- Decapitating Blight damages every other head that is under HP Burn.
Who you own for it
What it does, in the game's words
- Dripping JawsBasic
Attacks all enemies. Places three 5% [Poison] debuffs for 2 turns. Also has a 75% chance of placing a [Leech] debuff for 2 turns. [Decapitation Effect] Inflicts damage to all Heads under [HP Burn] debuffs whenever this Head is decapitated.
- Leeching BlightCooldown 3
Attacks all enemies. Places a 5% [Poison] debuff for 3 turns. Instantly deals damage from all [Poison] debuffs on each enemy under a [Leech] debuff.
- Blinding SmogCooldown 5
Places a [Poison Cloud] buff on all Hydra Heads for 2 turns. This buff cannot be removed or transferred.
- Almighty Blight [P]Passive
This Head receives double damage from [HP Burn] debuffs. Decreases the damage all Hydra Heads take from AoE attacks by 10%. Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Head's MAX HP when attacking this Head. Damage taken in one tick from [HP Burn] debuffs cannot exceed 40,000 HP. Damage taken from Reflected Damage, the Warmaster Mastery, or the Giant Slayer Mastery cannot exceed 50,000 HP per attack. Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear], [True Fear], [Poison], [Petrification], [Berserk], [Enfeeble], [Nullify], [Ensnare], [Fatigue], and [Hunter's Gaze] debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, MAX HP destruction effects, and Turn Meter reduction effects.
Head of Suffering
Weaken that cannot be resisted, Ally Protection on the other heads with Reflect Damage on itself, Provoke on your highest C.DMG champion, and a Pain Link that shares your damage. Adds 50 RES to every head and takes 30% less from AoE.
Bring
StrengthencoreIt will not place Weaken on a champion under Strengthen.- Remove DebuffscoreWeaken, Provoke and Pain Link all need to come off.
Decrease DEFcoreStandard damage amplifier.
Increase ACCusefulEvery head gains 50 RES while it lives.
- Your best nuker gets Provoked into a head that reflects 30% of the damage: Block Debuffs on them, or accept the hit.
- AoE does 30% less here; single-target damage.
- Decapitating Suffering shields your whole team for 30% of MAX HP.
Who you own for it
What it does, in the game's words
- Crippling JawsBasic
Attacks all enemies. Places a 25% [Weaken] debuff for 2 turns. This debuff cannot be resisted. Will not place the [Weaken] debuff on enemies with [Strengthen] buffs. [Decapitation Effect] Places a [Shield] buff on all enemy Champions for 2 turns equal to 30% of their MAX HP whenever this Head is decapitated.
- Thirst for PainCooldown 4
Places a 50% [Ally Protection] buff on all Heads except this one for 2 turns, then places a 30% [Reflect Damage] buff on this Head for 2 turns. Also places a [Provoke] debuff for 1 turn on the enemy with the highest C. DMG.
- Share SufferingCooldown 3
Attacks 1 enemy. Places a [Pain Link] debuff for 3 turns, then grants this Head an Extra Turn.
- Almighty Suffering [P]Passive
Increases the RES of all Hydra Heads by 50. Decreases the damage all Hydra Heads take from AoE attacks by 30%. Decreases the damage taken from [Poison] debuffs by 90%. Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Head's MAX HP when attacking this Head. Damage taken in one tick from [HP Burn] debuffs cannot exceed 20,000 HP. Damage taken from Reflected Damage, the Warmaster Mastery, or the Giant Slayer Mastery cannot exceed 50,000 HP per attack. Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear], [True Fear], [Petrification], [Berserk], [Enfeeble], [Nullify], [Ensnare], [Fatigue], and [Hunter's Gaze] debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, MAX HP destruction effects, and Turn Meter reduction effects.
Head of Mischief
Steals every buff and half the Turn Meter from your most-buffed champion, spreads its own buffs to every head, and redirects three attacks in four onto another head unless it is under Hex.
Bring
HexcoreWithout it most of your damage lands on the wrong head.
Decrease DEFcoreStandard damage amplifier.- Remove BuffsusefulStrips what it spread to the other heads.
Block BuffsusefulStops the spread landing in the first place.
- Land Hex before you commit damage, and keep your own buffs cheap while it is up.
- Decapitating Mischief empties every head's Turn Meter: the best window in the whole fight.
Who you own for it
What it does, in the game's words
- Thieving JawsBasic
Attacks the enemy with the most buffs. Steals all buffs from the target and steals 50% of the target's Turn Meter. If there are multiple enemies with the same number of buffs, this attack will target one of them at random. Will ignore [Veil] and [Perfect Veil] buffs. [Decapitation Effect] Decreases the Turn Meter of all Hydra Heads by 100% whenever this Head is decapitated.
- Spoils of MischiefCooldown 4
Applies a [Buff Spread] effect, taking all buffs from this Head and placing them on all Heads. Changes the duration of all spread buffs to 2 turns.
- Almighty Mischief [P]Passive
Has a 75% chance of redirecting an enemy attack onto another random Head. Will not occur if this Head is under a [Hex] debuff. Decreases the damage all Hydra Heads take from AoE attacks by 10%. Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Head's MAX HP when attacking this Head. Damage taken in one tick from [HP Burn] debuffs cannot exceed 20,000 HP. Damage taken from Reflected Damage, the Warmaster Mastery, or the Giant Slayer Mastery cannot exceed 50,000 HP per attack. Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear], [True Fear], [Poison], [Petrification], [Berserk], [Enfeeble], [Nullify], [Ensnare], [Fatigue], and [Hunter's Gaze] debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, MAX HP destruction effects, and Turn Meter reduction effects.
Head of Wrath
AoE bites with Decrease ATK, a Provoke with a big self Increase ATK, and a Vengeance counter: every fifteen hits it takes, it gains Block Debuffs and Reflect Damage and hits everyone.
Bring
Decrease DEFcoreStandard damage amplifier.- Remove BuffsusefulStrips the Increase ATK before Furious Roar lands.
Block DebuffsusefulKeeps Decrease ATK and Provoke off your damage dealers.
Increase ATKusefulCounters the Decrease ATK it keeps applying.
- Multi-hit teams fill the Vengeance counter fast; fewer, bigger hits keep it quiet.
- Like every head, immune to Stun, Freeze, Sleep and Provoke.
Who you own for it
What it does, in the game's words
- Gnashing JawsBasic
Attacks all enemies. Places a 50% [Decrease ATK] debuff for 2 turns. [Passive Effect] Each enemy hit received increases the [Vengeance] counter by 1. Whenever the [Vengeance] counter reaches 15, places a [Vengeance] buff, a [Block Debuffs] buff, and a 15% [Reflect Damage] buff on this Head for 1 turn, then attacks all enemies. [The [Vengeance] counter resets every time it reaches 15. Enemy hits will not be counted while under a [Vengeance] buff.] [Decapitation Effect] Inflicts damage to all Heads whenever this Head is decapitated. If this Head is decapitated while under a [Vengeance] buff, the damage inflicted to all Heads increases, and there is a 25% of placing a [Leech] debuff on all Heads for 2 turns.
- Furious RoarCooldown 4
Attacks all enemies. Places a [Provoke] debuff for 1 turn. Also places a 50% [Increase ATK] buff on this Head for 3 turns.
- Almighty Wrath [P]Passive
Decreases the damage all Hydra Heads take from AoE attacks by 10% Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Head's MAX HP when attacking this Head. Damage taken in one tick from [HP Burn] debuffs cannot exceed 20,000 HP. Damage taken from Reflected Damage, the Warmaster Mastery, or the Giant Slayer Mastery cannot exceed 50,000 HP per attack. Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear], [True Fear], [Poison], [Petrification], [Berserk], [Enfeeble], [Nullify], [Ensnare], [Fatigue], and [Hunter's Gaze] debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, MAX HP destruction effects, and Turn Meter reduction effects.