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Dragon's Lair

A tanky single boss with two waves of adds. High DEF makes debuffs that bypass it the fastest route.

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Bring

  • The Dragon's defence is what makes runs slow.

  • Poisoncore

    Ticks ignore his DEF and stack well.

  • Weakenuseful

    Multiplies every hit the team lands.

  • Takes the sting out of his AoE.

  • Healuseful

    Sustain through his poison and AoE.

  • Clears the poisons and debuffs he spreads.

Stats

  • Speed lead to outrun the waves
  • ACC 200+ from stage 20
  • Enough HP/DEF to survive his AoE

Notes

  • Kill the waves fast; the boss room is where teams die to poison stacks.

What Dragon's Lair does

Skill text straight from the game client. Numbers are the base difficulty; higher stages scale them up.

  • SwipeBasic

    Attacks all enemies. Places a 50% [Decrease ATK] debuff for 2 turns.

  • Wall of FireCooldown 3

    Attacks all enemies. Places two 5% [Poison] debuffs for 3 turns. Places a 25% [Weaken] debuff for 2 turns.

  • InhaleCooldown 3

    Unlocks a Secret Skill, Scorch.

  • Unfaltering Speed [P]Passive

    Immune to [Decrease SPD] debuffs and Turn Meter reduction effects.

  • Almighty Immunity [P]Passive

    Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear], [True Fear], [Petrification], [Berserk], [Enfeeble], [Nullify], [Ensnare], [Fatigue], and [Hunter's Gaze] debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Continuous Damage Resistance IPassive

    Damage from Continuous Damage decreased by 30%.

  • Grim Fortitude [P]Passive

    Decreases the damage taken from [Smite] debuffs by 70%.