Dragon's Lair
A tanky single boss with two waves of adds. High DEF makes debuffs that bypass it the fastest route.
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Bring
Decrease DEFcoreThe Dragon's defence is what makes runs slow.
PoisoncoreTicks ignore his DEF and stack well.
WeakenusefulMultiplies every hit the team lands.
Decrease ATKusefulTakes the sting out of his AoE.
- Healuseful
Sustain through his poison and AoE.
- Remove Debuffsuseful
Clears the poisons and debuffs he spreads.
Stats
- Speed lead to outrun the waves
- ACC 200+ from stage 20
- Enough HP/DEF to survive his AoE
Notes
- Kill the waves fast; the boss room is where teams die to poison stacks.
What Dragon's Lair does
Skill text straight from the game client. Numbers are the base difficulty; higher stages scale them up.
- SwipeBasic
Attacks all enemies. Places a 50% [Decrease ATK] debuff for 2 turns.
- Wall of FireCooldown 3
Attacks all enemies. Places two 5% [Poison] debuffs for 3 turns. Places a 25% [Weaken] debuff for 2 turns.
- InhaleCooldown 3
Unlocks a Secret Skill, Scorch.
- Unfaltering Speed [P]Passive
Immune to [Decrease SPD] debuffs and Turn Meter reduction effects.
- Almighty Immunity [P]Passive
Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear], [True Fear], [Petrification], [Berserk], [Enfeeble], [Nullify], [Ensnare], [Fatigue], and [Hunter's Gaze] debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
- Continuous Damage Resistance IPassive
Damage from Continuous Damage decreased by 30%.
- Grim Fortitude [P]Passive
Decreases the damage taken from [Smite] debuffs by 70%.