Iragoth the Eternal Dragon
Buffs and heavy hits. Strip buffs, amplify damage, protect the team.
Medium confidence on the tactics. The skill text below is the game's own.
Reading your account…
Bring
Decrease DEFcoreDamage amplifier.
- Remove Buffsuseful
Strips his buffs.
Increase DEFusefulSurvival.
Ally ProtectionusefulSurvival.
- Healuseful
Survival.
Stats
- Balanced
Notes
- Remove Buffs or Block Buffs before his big turn; his heavy hits are far weaker without them.
- A healer plus Decrease ATK keeps the team standing while poison and burns tick.
What Iragoth the Eternal Dragon does
Skill text straight from the game client. Numbers are the base difficulty; higher stages scale them up.
- Spike StormBasic
Attacks all enemies. Places a [Block Active Skills] debuff for 1 turn.
- Spirit RushCooldown 3
Attacks all enemies. Inflicts bonus damage for every turn remaining on all enemy skills’ cooldowns (+20% damage for each turn of cooldown). Places a [Fear] debuff on enemies with no skills on cooldown.
- Soul BurstCooldown 3
Attacks all enemies. Puts all enemy skills on cooldown. Fills Iragoth’s Turn Meter by 5% for every turn remaining on all enemy skills’ cooldowns.
- Conjure Souls [P]Passive
Summons three minions at the start of the turn: one Eternal Priest then two Eternal Guards. Iragoth can have a maximum of 3 minions in battle at any time. Places an [Eternal Rage] buff on Iragoth for 2 turns if only one minion is summoned or no minions are summoned by this skill. This buff cannot be removed or blocked. The [Eternal Rage] buff increases Iragoth’s SPD and causes Iragoth to ignore [Unkillable], [Block Damage], [Shield] buffs and ignore 50% of the target’s DEF when attacking.
- Consume Soul [P]Passive
At the start of the turn, sacrifices an Eternal Priest, resets the cooldowns of Iragoth’s skills, and grants an Extra Turn. If there are no Eternal Priests on the team, sacrifices an Eternal Guard and heals Iragoth by 15% of Iragoth’s MAX HP. [This skill will be on a 4-turn cooldown at the start of the battle, and will activate and go on cooldown every 5 turns even if there are no Eternal Priests or Eternal Guards on the team.]
- Otherworldly [P]Passive
Immune to [Petrification], [Stun], [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear], [True Fear], [Decrease SPD], [Poison], [Heal Reduction], [Berserk], [Enfeeble], [Nullify], [Ensnare], [Fatigue], and [Hunter's Gaze] debuffs. Also immune to HP exchange effects, HP balancing effects, and Turn meter reduction effects.
- Almighty Strength [P]Passive
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.
- Grim Fortitude [P]Passive
Decreases the damage taken from [Smite] debuffs by 70%.