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Chimera Clan Boss

One boss that changes form, Provokes and slows your whole team, strips your buffs for extra damage, yet takes less damage from champions without buffs. Immune to nearly every control effect and to Turn Meter reduction.

Medium confidence on the tactics. The skill text below is the game's own.

Reading your account…

Bring

  • Provoke and Decrease SPD land on everyone every basic attack.

  • Cleans the Provoke and slow when they do land.

  • One of the few debuffs worth its slot on it.

  • Weakenuseful

    Damage amplifier that does not cost much.

  • Keeps you ahead of its 30% Increase SPD.

  • Healuseful

    It hits all five champions every turn.

  • Reviveuseful

    Insurance in a long fight.

Avoid

  • Stacking debuffs on it: Pincer Lash grows 10% for each debuff on the Chimera.
  • Turn Meter reduction, Stun, Freeze, Provoke, Fear and MAX HP destruction: all immune.

Stats

  • SPD to keep turns ahead of its Increase SPD
  • ACC for the few debuffs you bring
  • HP and DEF: every attack hits the whole team

Notes

  • It takes 10% less damage for each of your champions without buffs, yet Consume Matter removes your buffs and hits harder for each one removed: keep buffs cheap and reapply them after the strip.
  • Completed Trials add permanent bonuses to its Ultimate Form, including ignoring Unkillable, Block Damage and Ally Protection, so the tools that work early stop working later.

What Chimera Clan Boss does

Skill text straight from the game client. Numbers are the base difficulty; higher stages scale them up.

  • Baleful TorrentBasic

    Attacks all enemies. Places a [Provoke] debuff for 1 turn. If a target has less than 50% HP, places a [Provoke] debuff for 2 turns instead. Also places a 30% [Decrease SPD] debuff on all enemies for 2 turns.

  • Pincer LashCooldown 3

    Attacks all enemies. The damage inflicted by this skill increases by 10% for each debuff on the Chimera. Also places a 30% [Increase SPD] buff on the Chimera for 2 turns.

  • Consume MatterCooldown 3

    Attacks all enemies. Before attacking, removes all buffs from all enemies. The damage inflicted by this skill increases by 10% for each buff removed.

  • Unholy Metamorph [P]Passive

    Transforms the Chimera into either its Ram, Lion, or Viper Form. Also removes all buffs and debuffs from the Chimera.

  • Transfixing Presence [P]Passive

    Receives 10% less damage for each enemy with no buffs (stacks up to 50%). Also receives 50% less damage from enemies under [Provoke] debuffs.

  • Savage Evolution [P]Passive

    For every 3 Trials completed, the Chimera’s Ultimate Form will receive the following bonus effects and stat boosts: 1-3 Trials: Ignore [Unkillable] buffs; ATK +5% 4-6 Trials: Ignore [Block Damage] buffs; C. DMG +5% 7-9 Trials: Ignore DEF 25%; C. RATE +5% 10-12 Trials: Ignore DMG reduction from anything, except buffs & debuffs; ATK +10% 13-15 Trials: Ignore [Ally Protection] buff; C. DMG +10% 16-18 Trials: Ignore DEF 50%; C. RATE +10% 19-21 Trials: Ignore [Strengthen] buffs; ATK +15% 22-24 Trials: Ignore [Shield] buffs; C. DMG +15% 25-27 Trials: Ignore DEF 100%; C. RATE +15%

  • Almighty Chimera [P]Passive

    Immune to [Petrification], [Stun], [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear], [True Fear], [Berserk], [Enfeeble], [Nullify], [Ensnare], [Fatigue], and [Hunter's Gaze] debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, Turn Meter reduction effects, & destroy MAX HP effects. Initial incoming damage inflicted by skills that scale based on the Chimera's MAX HP cannot exceed 100,000 (on Easy Difficulty), 120,000 (on Normal Difficulty), 140,000 (on Hard Difficulty), 160,000 (on Brutal Difficulty), 180,000 (on Nightmare Difficulty), or 200,000 HP (on Ultra-Nightmare Difficulty). The damage taken from one tick of a 2.5% [Poison] debuff cannot exceed 10,000 HP. The damage taken from one tick of a 5% [Poison] debuff cannot exceed 20,000 HP. The damage taken from one tick of a [HP Burn] debuff cannot exceed 40,000 HP. Reflected damage and damage taken from the Warmaster or Giant Slayer Masteries cannot exceed 100,000 HP. The damage taken from [Smite] debuffs cannot exceed 100,000 (on Easy Difficulty), 150,000 (on Normal Difficulty), 200,000 (on Hard Difficulty), 250,000 (on Brutal Difficulty), 300,000 (on Nightmare Difficulty), or 350,000 HP (on Ultra-Nightmare Difficulty).