The Primogenitor: Mythical Knights Revenant with two forms
Plarium has revealed The Primogenitor, a Magic Affinity Mythical who swaps between an HP support form and a DEF damage form. Here is what each does.
·2 min read
Plarium has revealed a new Mythical Champion, The Primogenitor. He joins the Knights Revenant faction as a Magic Affinity Champion and can transform between two very different forms: a defensive HP support and a DEF-scaling damage dealer.
Both forms share a 40% Ally DEF Aura, which applies only to Mythical Champions in all battles.
Base Form: the support
The Base Form is an HP Champion with 24,615 base HP, 1,222 DEF and 108 SPD. His skills are built around keeping allies alive and turning the enemy's tricks against them.
- Eviscerating Swing hits all enemies and transfers every debuff from him onto them.
- Twisted Creation (3-turn cooldown) hits all enemies with 50% Decrease RES and 30% Decrease SPD for 2 turns, while giving all allies 50% Increase RES and two 15% Continuous Heal buffs for 2 turns.
- Bred For War (5-turn cooldown, 4 when upgraded) swaps HP with an enemy Champion. Against bosses it fully heals him instead. It then gives every ally except him a 1-turn Stoneskin.
His passive, Geneforged Resilience, stops his stats being decreased or destroyed by skills, Blessings or Gear Sets. He is immune to Provoke and to effects that increase his skill cooldowns. Each time he takes a hit, he deals 25% of the damage received to all enemies, ignoring 100% of their DEF, and it cannot trigger counterattacks or count as a hit.
Alternate Form: The Harbinger of Doom
The Alternate Form has 19,650 HP, 1,608 DEF, 98 SPD and 63% base Critical Damage. Every damaging skill scales from DEF.
- Pulverizing Momentum hits one enemy twice, each hit ignoring 15% of DEF, with an extra hit if the target's DEF is equal to or lower than his. Each hit fills his Turn Meter by 10%.
- Mountain Shatterer (4-turn cooldown, 3 when upgraded) hits twice, ignoring 25% of DEF per hit. Against targets with DEF equal to or lower than his, each hit ignores 50% of DEF, Unkillable and Stoneskin. If it kills, he places Block Revive on the target and steals all buffs from the remaining enemies, which cannot be resisted.
- Synthetic Superpower (4-turn cooldown) gives all allies 60% Increase DEF for 2 turns, then hits twice, cutting the target's DEF by 5% before each hit, stacking up to 30%. Damage rises by 10% for every buff and debuff on him, up to 100%. A kill grants an Extra Turn.
His passive, Harbinger of Doom, ignores attack-redirect effects and Poison Cloud, and makes him immune to Reflect Damage. Whenever he attacks, every other enemy takes 25% of the damage dealt to the original target, ignoring 100% DEF.
Switching forms
Both forms have Metamorph on a 4-turn cooldown. It changes his form and grants an Extra Turn, so you can open with Stoneskin and healing, then switch to hunt a dangerous target.
Who should care
Arena looks the strongest fit. His Alternate Form directly answers Stoneskin and Unkillable teams, and the Base Form hands out Stoneskin to allies. The Base Form also looks promising for long Doom Tower and dungeon fights thanks to healing, Decrease SPD and immunity to cooldown increases. Cursed City and Siege may suit him too, where his faction and type are allowed.
This is a reveal rather than a tested verdict. Wait to see how he performs before spending resources.
Credit: original reporting by HellHades.